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《赛博朋克2077》控制台代码大全

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 楼主| 发表于 3 天前 | 显示全部楼层

传送点代码列表

记录你的当前位置 Pos = GetPlayer():GetWorldPosition() print(" x = "..string.format("%f", Pos.x), ", y = "..string.format("%f", Pos.y), ", z = "..string.format("%f", Pos.z).." \n ")

传送至当前任务位置 local function toQuestMark() local function Alert(txt, secs) PreventionSystem.ShowMessage(txt, secs or 5.0) end local P = Game.GetPlayer(); local JM = Game.GetJournalManager(); local MS = Game.GetMappinSystem(); entry = JM:GetTrackedEntry(); if JM:IsEntryTracked(entry) then entryHash = JM:GetEntryHash(entry); local Ok, Pos = MS:GetQuestMappinPositionsByObjective(entryHash); if Ok and Pos[1] then Game.GetTeleportationFacility():Teleport(P, Vector4.new(Pos[1].x, Pos[1].y, Pos[1].z, 1), EulerAngles.new(0, 0, P:GetWorldYaw())) Alert('IF YOU ARE STUCK AT SPAWN TIME, YOU CAN USE THE " TELEPORT FORWARD " COMMAND.', 10.0) else Alert('UNABLE TO FIND THE QUEST LOCATION.') end else Alert('NO TRACKED QUEST FOUND.') end end toQuestMark()

传送到瞄准位置 toAimingPos = function() local P = Game.GetPlayer(); local TSLO = Game.GetTargetingSystem(); local pos = TSLO:GetLookAtPosition(P, true, true); Game.GetTeleportationFacility():Teleport(P, Vector4.new(pos.x, pos.y, pos.z, 1), EulerAngles.new(0, 0, 0)) end toAimingPos()

打开快速传送菜单 UIS = Game.GetUISystem() UIS:RequestFastTravelMenu()

向前传送3米 ForwardAmount = 3; teleportForward = function(amount) P = Game.GetPlayer(); local pos = P:GetWorldPosition(); local WF = P:GetWorldForward(); forw = amount or 1; local forwAmount = Vector4.new(pos.x + (WF.x * forw), pos.y + (WF.y * forw), pos.z, pos.w); Game.GetTeleportationFacility():Teleport(P, forwAmount, EulerAngles.new(0,0,P:GetWorldYaw())) end teleportForward(ForwardAmount) --[[ P = Game.GetPlayer(); Cam = Game.GetCameraSystem(); Game.GetTeleportationFacility():Teleport(P, Vector4.new(P:GetWorldPosition().x + Cam:GetActiveCameraForward().x, P:GetWorldPosition().y + Cam:GetActiveCameraForward().y, P:GetWorldPosition().z + Cam:GetActiveCameraForward().z, Cam:GetActiveCameraForward().w), EulerAngles.new(0,0,P:GetWorldYaw())) ]]

传送到标记点 function SetupMappinDest() if ObserversSetupDone then return end active = {}; active.map = nil; Observe('MenuScenario_HubMenu', 'GetMenusState', function(self) if self:IsA('MenuScenario_HubMenu') then active.map = self; else active.map = nil; end end) Observe('gameuiWorldMapMenuGameController', 'HasSelectedMappin', function(self) if self.selectedMappin and self.pressedRMB then local mappinVariant = tostring(self.selectedMappin:GetMappinVariant().value); if active.map:IsA('MenuScenario_HubMenu') then CustomMappinDest = self.selectedMappin:GetMappin():GetWorldPosition() end end end) ObserversSetupDone = true; end function TeleportToMappinDest() SetupMappinDest() if not FirstLaunchSetupDone then local body1 = "FIRST LAUNCH SETUP COMPLETED.\n( This message will be shown only once during the entire game session )"; local body2 = " \n\nFrom now on you can select a NEW waypoint in the MAP and re-enter the command every time you select a waypoint."; local body3 = " \n\n 1) EXIT / RE-ENTER the MAP \n 2) TRACK A NEW VALID WAYPOINT ( existent marker or pinned location ) \n 3) RE-ENTER THE COMMAND"; local body4 = "\n\nIf the tracked waypoint is a 'CUSTOM PINNED LOCATION', be sure to click at the EXACT SPOT on the road, otherwise the coordinates will not be acquired."; local body = body1..body2..body3..body4; Game.GetUISystem()ueueEvent(NotifyShardRead.new({title = "TELEPORT TO THE TRACKED WAYPOINT : INFO", text = body})) print(" \n - TELEPORT TO WAYPOINT : "..body1.."\nA TEXT SHARD with the INSTRUCTIONS just opened, go take a read...\n ") FirstLaunchSetupDone = true; else if CustomMappinDest then Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(CustomMappinDest.x, CustomMappinDest.y, CustomMappinDest.z, 1), EulerAngles.new(0, 0, 0)) CustomMappinDest = nil; print(" \n - TELEPORTING . . . ( If you are stuck at spawn time, you can use the ' TELEPORT FORWARD ' command ) \n ") else print(" \n - TRACK A VALID WAYPOINT ON THE MAP FIRST. ( If it's a CUSTOM PINNED LOCATION, it must be placed on the exact spot on the road ) \n ") end end end TeleportToMappinDest()

摩天楼H10 loc = { x = -1381.831543, y = 1272.916382, z = 123.064896 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("V's APARTMENT [MEGABUILDING H10] [WATSON - LITTLE CHINA]", 10.0)

谷地区公寓 loc = { x = -1523.145752, y = -977.349976, z = 86.944916 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("V's APARTMENT [HEYWOOD - THE GLEN]", 10.0)

北区公寓 loc = { x = -1505.259521, y = 2231.639648, z = 22.214188 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("V's APARTMENT [WATSON - NORTHSIDE]", 10.0)

日本街公寓 loc = { x = -786.895203, y = 976.629822, z = 28.209541 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("V's APARTMENT [WESTBROOK - JAPANTOWN]", 10.0)

公司广场公寓 loc = { x = -1606.303589, y = 354.252991, z = 49.200005 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("V's APARTMENT [CITY CENTER - CORPO PLAZA]", 10.0)

狗镇公寓 loc = { x = -2235.9866, y = -2557.655, z = 80.30098 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("V's APARTMENT [CITY CENTER - CORPO PLAZA]", 10.0)

太阳结局的公寓 loc = { x = -1340.884766, y = 1190.658203, z = 115.007172 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("V's MANSION [INSIDE] [WATSON - LITTLE CHINA]", 10.0)

太阳结局的公寓外 loc = { x = -1340.884766, y = 1220.658203, z = 115.007172 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("V's MANSION [OUTSIDE] [WATSON - LITTLE CHINA]", 10.0)

达科塔 loc = { x = 2419.131836, y = -795.221985, z = 66.996750 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("FIXER - DAKOTA SMITH [BADLANDS - ROCKY RIDGE]", 10.0)

戴诺 loc = { x = -1967.008423, y = 369.847382, z = 8.040825 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("FIXER - DINO DINOVIC [CITY CENTER - DOWNTOWN]", 10.0)

老船长雷耶斯 loc = { x = 405.594482, y = -2352.642578, z = 182.027740 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("FIXER - MUMAR EL CALIPTAN REYES [SANTO DOMINGO - RANCHO CORONADO]", 10.0)

瑞吉娜 loc = { x = -1149.433105, y = 1581.234619, z = 71.712402 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("FIXER - REGINA JONES [WATSON - KABUKI]", 10.0)

和歌子 loc = { x = -668.265747, y = 823.310669, z = 19.566063 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("FIXER - WAKAKO OKADA [WESTBROOK - JAPANTOWN]", 10.0)

塞巴斯蒂安 loc = { x = -1803.299805, y = -1279.714111, z = 21.837990 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("FIXER - SEBASTIAN PADRE IBARRA [HEYWOOD - THE GLEN]", 10.0)

汉兹 loc = { x = -1577.8403, y = -2337.4778, z = 57.906265 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

朱迪家 loc = { x = -906.306396, y = 1868.635620, z = 42.360016 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - JUDY'S HOUSE [WATSON - KABUKI]", 10.0)

瑞佛家 loc = { x = 1235.896606, y = -504.580139, z = 36.427094 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - RIVER'S HOUSE [BADLANDS - RED PEAKS]", 10.0)

米斯蒂家 loc = { x = -1546.295776, y = 1194.164063, z = 16.260002 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - MISTY'S ESOTERICA [WATSON - LITTLE CHINA]", 10.0)

克莱尔车库 loc = { x = -645.418945, y = -1260.975586, z = 9.376778 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - CLAIRE'S GARAGE [SANTO DOMINGO - ARROYO]", 10.0)

克里豪宅 loc = { x = 152.792022, y = 1068.36730, z = 203.005966 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - KERRY [RESIDENCE] [WESTBROOK - NORTH OAK]", 10.0)

罗格的来生 loc = { x = -1427.401245, y = 1014.764099, z = 16.901749 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - ROGUE AMENDIARES [WATSON - LITTLE CHINA]", 10.0)

桑德拉家 loc = { x = -1282.49267, y = 1518.7532958984, z = 45.0 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - SANDRA DORSETT [APARTMENT] [WATSON - LITTLE CHINA]", 10.0)

德克斯特(死亡地点) loc = { x = 1544.395996, y = -1971.859009, z = 73.342407 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - DEXTER DESHAWN [Dead Body] [BADLANDS - RED PEAKS]", 10.0)

扭扭街的性偶 loc = { x = -651.857, y = 844.0821, z = 19.315422 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NPC - DEXTER DESHAWN [Dead Body] [BADLANDS - RED PEAKS]", 10.0)

守口如瓶汽车旅馆 loc = { x = -1158.889404, y = 1342.452271, z = 19.943626 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NO-TELL MOTEL [WATSON - KABUKI]", 10.0)

日落汽车旅馆 loc = { x = 1628.261475, y = -775.431030, z = 49.980309 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SUNSET MOTEL [BADLANDS - RED PEAKS]", 10.0)

阳光汽车旅馆 loc = { x = 3602.863037, y = -879.516479, z = 119.546600 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SUNSHINE MOTEL [BADLANDS - ROCKY RIDGE]", 10.0)

阿德卡多(搬家前) loc = { x = 3444.628174, y = -365.633270, z = 133.852707 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("MOBILE CAMP [BADLANDS - ROCKY RIDGE]", 10.0)

阿德卡多(搬家后) loc = { x = 1816.382324, y = 2256.925781, z = 180.260223 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NOMAD CAMP [BADLANDS - ROCKY RIDGE]", 10.0)

流浪者V开局的修车地 loc = { x = -3972.60131, y = -6495.14794, z = 75.73356 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NOMAD STARTING LOCATION - AWACS ZONE [BADLANDS - BIOTECHNICA FLATS]", 10.0)

扭扭街 loc = { x = -640.769165, y = 886.267151, z = 19.888809 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("JIG JIG STREET [WESTBROOK - JAPANTOWN]", 10.0)

礼拜堂门前 loc = { x = -1751.548462, y = -1933.493042, z = 61.524582 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("ACIFICA DISTRICT [PACIFICA - COASTVIEW]", 10.0)

大帝国商场 loc = { x = -2265.841309, y = -2112.402588, z = 13.296661 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GRAND IMPERIAL MALL [PACIFICA - COASTVIEW]", 10.0)

德拉曼总部 loc = { x = -940.837341, y = -77.526871, z = 7.509773 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("DELAMAIN'S HQ [HEYWOOD - VISTA DEL REY]", 10.0)

协和公园 loc = { x = -1782.537598, y = -390.172638, z = -4.015121 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RECONCILIATION PARK [HEYWOOD - THE GLEN]", 10.0)

石脊山 loc = { x = 2599.074707, y = -33.218079, z = 80.714417 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("ROCKY RIDGE [BADLANDS - ROCKY RIDGE]", 10.0)

七层地狱(一楼) loc = { x = -1941.699097, y = -43.114662, z = -1.532372 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - 7TH HELL [CITY CENTER - DOWNTOWN]", 10.0)

七层地狱(二楼) loc = { x = -1923.03979, y = -31.430084, z = 3.528388 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - 7TH HELL [OFFICE] [CITY CENTER - DOWNTOWN]", 10.0)

来生 loc = { x = -1456.893433, y = 1038.277222, z = 16.825035 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - AFTERLIFE [WATSON - LITTLE CHINA]", 10.0)

云顶 loc = { x = -652.481812, y = 790.145996, z = 128.252228 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - CLOUDS [INSIDE] [WESTBROOK - JAPANTOWN]", 10.0)

暗物质露台 loc = { x = -346.081238, y = 221.274918, z = 191.086502 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - DARK MATTER [INSIDE] [WESTBROOK - JAPANTOWN]", 10.0)

暗物质一楼 loc = { x = -346.648010, y = 222.090622, z = 27.594040 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - DARK MATTER [OUTSIDE] [WESTBROOK - JAPANTOWN]", 10.0)

丽兹(门外) loc = { x = -1207.988525, y = 1563.142090, z = 22.920128 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - LIZZIE'S BAR [WATSON - KABUKI]", 10.0)

丽兹(负一楼) loc = { x = -1164.941406, y = 1576.41528, z = 18.915122 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - LIZZIE'S BAR [Basement] [WATSON - KABUKI]", 10.0)

暴乱夜总会 loc = { x = -1639.360839, y = 1019.90295, z = 28.824333 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - RIOT [INSIDE] [WATSON - LITTLE CHINA]", 10.0)

死亡之舞 loc = { x = -1738.612061, y = 2213.224121, z = 90.204559 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - TOTENTANZ [WATSON - NORTHSIDE]", 10.0)

亚特兰蒂斯 loc = { x = -756.448852, y = 1074.70104, z = 62.005004 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - THE ATLANTIS [WESTBROOK - JAPANTOWN]", 10.0)

野狼 loc = { x = -1260.774536, y = -981.771790, z = 11.589195 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLUB - EL COYOTE COJO [HEYWOOD - THE GLEN]", 10.0)

心事重重 loc = { x = -1604.845, y = -2333.431, z = 43.050865 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

天蛾酒吧 loc = { x = -2423.018, y = -2669.381, z = 28.012566 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

体育场 loc = { x = -1403.6035, y = -2025.8737, z = 71.86258 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

维克多 loc = { x = -1546.726196, y = 1227.393066, z = 11.520233 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - VIKTOR'S CLINIC [WATSON - LITTLE CHINA]", 10.0)

卡西乌斯·赖德 loc = { x = -1686.586182, y = 2386.400879, z = 18.344055 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - CASSIUS RYDER'S CLINIC [WATSON - NORTHSIDE]", 10.0)

查尔斯 loc = { x = -1090.759155, y = 2147.218262, z = 13.330742 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - BUCK'S CLINIC [WATSON - KABUKI]", 10.0)

罗伯特 loc = { x = -1245.325439, y = 1945.930908, z = 8.030479 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - DR. CHROME [WATSON - KABUKI]", 10.0)

植入不求人 loc = { x = -1040.245972, y = 1440.913696, z = 0.500221 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - INSTANT IMPLANTS [WATSON - KABUKI]", 10.0)

樱花市集的医生 loc = { x = -712.370605, y = 871.832458, z = 11.982414 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - CHERRY BLOSSOM MARKET [WESTBROOK - JAPANTOWN]", 10.0)

指头哥 loc = { x = -573.507813, y = 795.048279, z = 24.906097 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - FINGERS M.D. [WESTBROOK - JAPANTOWN]", 10.0)

天际线和共和路的医生 loc = { x = -2411.207764, y = 393.523010, z = 11.837067 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - SKYLINE & REPUBLIC [CITY CENTER - DOWNTOWN]", 10.0)

抽水站的医生 loc = { x = -2361.011475, y = -929.024597, z = 12.266129 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - PALMS VIEW PLAZA [HEYWOOD - WELLSPRINGS]", 10.0)

妮娜·克拉维兹 loc = { x = -40.347633, y = -52.439484, z = 7.179688 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - KRAVIZ'S CLINIC [WESTBROOK - CHARTER HILL]", 10.0)

传道海滨的医生 loc = { x = -1072.172729, y = -1274.062866, z = 11.456871 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - WOLLESON ST [SANTO DOMINGO - ARROYO]", 10.0)

西风公寓的医生 loc = { x = -2607.956787, y = -2498.076660, z = 17.334549 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - WEST WIND [PACIFICA - WEST WIND ESTATE]", 10.0)

奥克塔维奥 loc = { x = 588.132568, y = -2179.594482, z = 42.437347 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - OCTAVIO'S CLINIC [SANTO DOMINGO - RANCHO CORONADO]", 10.0)

阿德卡多的医生(搬家前) loc = { x = 3438.949463, y = -380.475800, z = 133.569855 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - MOBILE CAMP [BADLANDS - ROCKY RIDGE]", 10.0)

阿德卡多的医生(搬家后) loc = { x = 1814.132202, y = 2274.446289, z = 182.176987 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("RIPPERDOC - NOMAD CAMP [BADLANDS - ROCKY RIDGE]", 10.0)

体育场的义体医生 loc = { x = -1445.6168, y = -2014.2567, z = 71.850006 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

长滩堆料场的义体医生 loc = { x = -2399.6929, y = -2656.0935, z = 27.876686 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

威尔逊 loc = { x = -1450.176147, y = 1311.742676, z = 119.082397 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - WILSON SHOP [WATSON - LITTLE CHINA]", 10.0)

直接了弹(歌舞伎市场) loc = { x = -1207.415771, y = 2043.946289, z = 7.844711 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - STRAIGHT SHOOTER [WATSON - KABUKI]", 10.0)

枪与弹(城北工业区码头) loc = { x = -1895.143433, y = 2729.943359, z = 7.449997 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - IRON & LEAD [WATSON - NORTHSIDE]", 10.0)

全食品厂区的商人 loc = { x = -783.261963, y = 2183.184570, z = 52.801941 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - MAELSTROM HEAT [WATSON - NORTHSIDE]", 10.0)

天际线和萨利纳斯街的商人 loc = { x = -453.489319, y = 1450.199219, z = 37.388107 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - SKYLINE&SALINAS VENDOR [WESTBROOK - JAPANTOWN]", 10.0)

哈尔西街的商人 loc = { x = -1770.706543, y = 222.652618, z = 43.727768 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - HALSEY&MLK VENDOR [CITY CENTER - DOWNTOWN]", 10.0)

罐头厂广场的商人 loc = { x = -2402.214355, y = -630.521790, z = 6.906044 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - CANNERY PLAZA VENDOR [HEYWOOD - WELLSPRINGS]", 10.0)

海伍德谷地区的商人 loc = { x = -1899.170654, y = -1019.690430, z = 7.676468 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - VENTURA&SKYLINE VENDOR [HEYWOOD - THE GLEN]", 10.0)

海伍德丽景区的商人 loc = { x = -906.048767, y = -703.476807, z = 8.237724 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - COLLEGE ST VENDOR [HEYWOOD - VISTA DEL REY]", 10.0)

日落汽车旅馆的商人 loc = { x = 1678.147217, y = -771.591980, z = 49.839981 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - SUNSET MOTEL VENDOR [BADLANDS - RED PEAKS]", 10.0)

阿德卡多的商人(搬家前) loc = { x = 3429.046387, y = -375.550720, z = 133.535477 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - MOBILE CAMP VENDOR [BADLANDS - ROCKY RIDGE]", 10.0)

阿德卡多的商人(搬家后) loc = { x = 1796.789307, y = 2253.482178, z = 180.262894 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - NOMAD CAMP VENDOR [BADLANDS - ROCKY RIDGE]", 10.0)

伍德黑文街的商人 loc = { x = 569.700745, y = -2201.206787, z = 35.345894 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP [SANTO DOMINGO - RANCHO CORONADO]", 10.0)

圣多明戈河谷区的商人 loc = { x = -992.885986, y = -1589.419189, z = 25.700897 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - MANUFACTORY MARKET VENDOR [SANTO DOMINGO - ARROYO]", 10.0)

太平州西风庄园的商人 loc = { x = -2438.164063, y = -2405.232422, z = 16.722504 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP [PACIFICA - WEST WIND ESTATE]", 10.0)

加油站的商人 loc = { x = -1844.916138, y = -4255.368652, z = 74.019012 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("GUN SHOP - FUEL STATION VENDOR [BADLANDS - BIOTECHNICA FLATS]", 10.0)

体育场的商人 loc = { x = -1407.011, y = -2074.4868, z = 71.871506 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

长滩堆料场的商人 loc = { x = -2431.0503, y = -2688.3306, z = 28.397697 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

体育场的黑市商人 loc = { x = -1404.9125, y = -2006.5178, z = 71.86803 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

弗雷德 loc = { x = -1430.860107, y = 1335.109497, z = 119.206131 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("MELEE VENDOR - COACH FRED [WATSON - LITTLE CHINA]", 10.0)

威斯特布鲁克日本街的斯佩克特 loc = { x = -337.444519, y = 563.404053, z = 38.349251 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("MELEE VENDOR - CRESCENT&BROAD [WESTBROOK - JAPANTOWN]", 10.0)

太平州西风庄园的商人 loc = { x = -2529.142578, y = -2468.510010, z = 17.196762 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("MELEE VENDOR [PACIFICA - WEST WIND ESTATE]", 10.0)

科罗纳多农场动物帮的商人 loc = { x = -476.260040, y = -1942.191772, z = 7.003807 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("MELEE VENDOR [SANTO DOMINGO - RANCHO CORONADO]", 10.0)

恶土的商人 loc = { x = 133.805145, y = -4670.488281, z = 54.607399 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("MELEE VENDOR - TANGO TORS [BADLANDS - JACKSON PLAINS]", 10.0)

沃森区北区 loc = { x = -1895.527832, y = 2504.133301, z = 18.263504 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE - PERSHING ST STORE [WATSON - NORTHSIDE]", 10.0)

沃森区小唐人街 loc = { x = -1522.441040, y = 1701.879639, z = 18.317543 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE [WATSON - LITTLE CHINA]", 10.0)

沃森区歌舞伎区 loc = { x = -1119.808105, y = 1752.149658, z = 33.722076 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE [WATSON - KABUKI]", 10.0)

日本街 loc = { x = -682.614563, y = 1239.223755, z = 37.966957 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE - BLOSSOMING SAKURA CLOTHIER [WESTBROOK - JAPANTOWN]", 10.0)

宪章山 loc = { x = -230.233231, y = -36.969742, z = 0.883064 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE - LELE PARK STORE [WESTBROOK - CHARTER HILL]", 10.0)

恶土 loc = { x = 1202.813965, y = -570.510498, z = 32.692131 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE [BADLANDS - RED PEAKS]", 10.0)

圣多明戈科罗纳多农场 loc = { x = 253.300400, y = -1475.245850, z = 9.500000 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE - MALLAGRA&MANZANITA STORE [SANTO DOMINGO - RANCHO CORONADO]", 10.0)

圣多明格河谷区 loc = { x = -1017.764709, y = -1557.709351, z = 25.700897 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE - MANUFACTORY MARKET VENDOR [SANTO DOMINGO - ARROYO]", 10.0)

太平州西风庄园 loc = { x = -2477.911377, y = -2536.459229, z = 16.969376 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE [PACIFICA - WEST WIND ESTATE]", 10.0)

海伍德美泉区 loc = { x = -2437.346680, y = -666.163452, z = 6.922104 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE [HEYWOOD - WELLSPRINGS]", 10.0)

市政中心公司广场 loc = { x = -1575.944580, y = -282.437988, z = -4.425003 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE - APPEL DE PARIS [CITY CENTER - CORPO PLAZA]", 10.0)

市政中心市中心神宫寺 loc = { x = -1884.361938, y = 82.698013, z = 7.519997 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CLOTHING STORE - JINGUJI [CITY CENTER - DOWNTOWN]", 10.0)

体育场 loc = { x = -1407.2228, y = -2045.2655, z = 71.86578 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

长滩堆料场 loc = { x = -2370.286, y = -2696.3582, z = 28.254112 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

沃森区北区 loc = { x = -1930.447875, y = 2741.377685, z = 10.449996 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - DOCKS PHARMACEUTICALS [WATSON - NORTHSIDE]", 10.0)

沃森区歌舞伎区 loc = { x = -955.330444, y = 1783.534057, z = 22.837463 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - CHARTER STREET PHARMACEUTICALS [WATSON - KABUKI]", 10.0)

沃森区小唐人街 loc = { x = -1699.426757, y = 1254.763793, z = 18.229026 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - PHARMACEUTICALS [WATSON - LITTLE CHINA]", 10.0)

日本街 loc = { x = -442.117218, y = 1437.026367, z = 37.279304 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - SKYLINE & SALITAS MEDICAL ASSISTANCE [WESTBROOK - JAPANTOWN]", 10.0)

市政中心公司广场 loc = { x = -1128.585449, y = 234.626312, z = 5.287002 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - MEDICAL ACCESSORIES [CITY CENTER - CORPO PLAZA]", 10.0)

市政中心市中心 loc = { x = -1883.996948, y = 376.438232, z = 27.705146 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - DOWNTOWN PHARMACEUTICALS [CITY CENTER - DOWNTOWN]", 10.0)

海伍德美泉区 loc = { x = -2182.743164, y = -944.747802, z = 8.017768 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - PALMS VIEW PLAZA PHARMACEUTICALS [HEYWOOD - WELLSPRINGS]", 10.0)

圣多明格河谷区 loc = { x = -1004.352050, y = -1572.167236, z = 25.729621 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - MANUFACTORY MARKET PHARMACEUTICALS [SANTO DOMINGO - ARROYO]", 10.0)

圣多明戈科罗纳多农场 loc = { x = 428.308593, y = -1442.177734, z = 15.195770 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HARMACY - MALLAGRA & MANZANITA DRUGS [SANTO DOMINGO - RANCHO CORONADO]", 10.0)

太平州海景区 loc = { x = -1902.288940, y = -1898.859375, z = 49.303024 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PHARMACY - COASTVIEW PHARMACEUTICALS [PACIFICA - COASTVIEW]", 10.0)

恶土 loc = { x = 3443.864501, y = -1983.330322, z = 99.474639 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PHARMACY - BADLANDS PHARMACEUTICALS [BADLANDS - ROCKY RIDGE]", 10.0)

体育场 loc = { x = -1430.6187, y = -2034.3643, z = 73.740005 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

长滩堆料场 loc = { x = -2356.8774, y = -2684.64, z = 36.382065 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

沃森区歌舞伎区歌舞伎市场 loc = { x = -1180.311279, y = 2041.457520, z = 20.087074 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NETRUNNER - YOKO TSURU [WATSON - KABUKI]", 10.0)

日本街 loc = { x = -351.593842, y = 1368.778564, z = 42.124115 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NETRUNNER [WESTBROOK - JAPANTOWN]", 10.0)

日本街(隐藏) loc = { x = -492.061035, y = 583.292725, z = 26.802223 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NETRUNNER - CHANG HOON NAM [WESTBROOK - JAPANTOWN]", 10.0)

太平州海景区巴蒂大酒店 loc = { x = -1906.515015, y = -1925.094238, z = 48.903023 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NETRUNNER [PACIFICA - COASTVIEW]", 10.0)

海伍德丽景区 loc = { x = -845.921082, y = -394.881470, z = 8.163307 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NETRUNNER [HEYWOOD - VISTA DEL REY]", 10.0)

体育场 loc = { x = -1395.4839, y = -2030.0043, z = 75.7596 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

死亡 loc = { x = -1808.519287, y = -542.195801, z = 10.144997 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - DEATH [HEYWOOD - THE GLEN]", 10.0)

正义 loc = { x = 51.435013, y = -498.468506, z = 15.313713 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - JUSTICE [SANTO DOMINGO - ARROYO]", 10.0)

力量 loc = { x = 684.020813, y = -616.751282, z = 9.846458 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - STRENGHT [SANTO DOMINGO - RANCHO CORONADO]", 10.0)

节制 loc = { x = 195.212189, y = 574.286682, z = 120.330841 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - TEMPERANCE [WESTBROOK - NORTH OAK]", 10.0)

战车 loc = { x = -1503.578857, y = 1137.667480, z = 18.070541 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE CHARIOT [WATSON - LITTLE CHINA]", 10.0)

皇帝 loc = { x = -2103.592773, y = 1772.950562, z = 18.331223 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE EMPEROR [WATSON - ARASAKA WATERFRONT]", 10.0)

女皇 loc = { x = -1460.803711, y = 1047.891846, z = 18.762367 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE EMPRESS [WATSON - LITTLE CHINA]", 10.0)

愚者 loc = { x = -1391.457397, y = 1268.110229, z = 123.082397 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE FOOL [WATSON - LITTLE CHINA]", 10.0)

倒吊人 loc = { x = -1834.668945, y = 3877.000000, z = 17.890144 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE HANGED MAN [BADLANDS - NORTHERN OILFIELDS]", 10.0)

隐士 loc = { x = -1736.029663, y = -1934.164917, z = 61.592911 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE HEREMIT [PACIFICA - COASTVIEW]", 10.0)

教皇 loc = { x = -880.238464, y = 1320.123047, z = 5.821556 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE HIEROPHANT [WESTBROOK - JAPANTOWN]", 10.0)

女祭司 loc = { x = -630.949707, y = -212.408829, z = 20.170006 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE HIGH PRIESTESS [HEYWOOD - VISTA DEL REY]", 10.0)

恋人 loc = { x = -113.085938, y = 1935.875000, z = 100.617203 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE LOVERS [WESTBROOK - NORTH OAK]", 10.0)

魔术师 loc = { x = -1231.555420, y = 1559.181641, z = 22.671944 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE MAGICIAN [WATSON - KABUKI]", 10.0)

月亮 loc = { x = 397.054016, y = 1151.880493, z = 220.754074 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE MOON [WESTBROOK - NORTH OAK]", 10.0)

星星 loc = { x = -611.084839, y = -3845.938721, z = 72.121140 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE STAR [BADLANDS - JACKSON PLAINS]", 10.0)

太阳 loc = { x = -1330.365479, y = 1202.760132, z = 19.432549 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE SUN [WATSON - LITTLE CHINA]", 10.0)

高塔 loc = { x = -1574.8718, y = 141.00473, z = 7.298584 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE TOWER [CITY CENTER - CORPO PLAZA]", 10.0)

命运之轮 loc = { x = 1650.025879, y = -793.365784, z = 49.820427 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE WHEEL OF FORTUNE [BADLANDS - RED PEAKS]", 10.0)

世界 loc = { x = -1549.944092, y = 1208.757080, z = 57.000008 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - THE WORLD [WATSON - LITTLE CHINA]", 10.0)

宝剑国王 loc = { x = -2412.566, y = -2634.6558, z = 22.769066 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

权杖国王 loc = { x = -1811.6892, y = -2729.8894, z = 73.92639 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

星币国王 loc = { x = -2235.472, y = -2546.6084, z = 80.30098 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

圣杯国王 loc = { x = -1333.4802, y = -1736.8926, z = 44.2061 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

审判(神舆)(不用拿) loc = { x = -1361.474121, y = 155.524597, z = -26.648010 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("TAROT CARD - JUDGEMENT [ENDING QUEST]", 10.0)

魔王(不用拿)--IT'S THE RUBIX CUBE AVAILABLE IN THE HANAKO ENDING [ENDING QUEST]

入土为安 loc = { x = -1100.205200, y = 2804.27246, z = 7.1907348 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - SIX FEET UNDER [WATSON - LITTLE CHINA]", 10.0)

血腥仪式 loc = { x = -1516.028564, y = 2513.15039, z = 6.9869384 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - BLOODY RITUAL [WATSON - NORTHSIDE]", 10.0)

事出反常必有妖 loc = { x = -1705.857299, y = 2251.37426, z = 18.000022 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - WHERE THE BODIES HIT THE FLOOr [WATSON - NORTHSIDE]", 10.0)

兔死狗烹 loc = { x = -816.7252807, y = 1959.36071, z = 51.605758 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - DEMONS OF WAR [WATSON - KABUKI]", 10.0)

莫厄尔中尉 loc = { x = -1092.920043, y = 1546.83032, z = 2.1322555 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - LT. MOWER [WATSON - KABUKI]", 10.0)

跟大哥们混的资格loc = { x = -2047.724243, y = 1252.05261, z = 3.8899993 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - TICKET TO THE MAJOR LEAGUES [WATSON - LITTLE CHINA]", 10.0)

充耳不闻 loc = { x = -2170.168457, y = 294.237762, z = 8.0100097 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - ON DEAF EARS [CITY CENTER - DOWNTOWN]", 10.0)

夜之城魅影 loc = { x = -1641.139770, y = 245.386596, z = 8.2137145 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - PHANTOM OF NIGHT CITY [CITY CENTER - CORPO PLAZA]", 10.0)

有法必依 loc = { x = -2373.627685, y = -1098.771362, z = 12.810585 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - LETTER OF THE LAW [HEYWOOD - WELLSPRINGS]", 10.0)

海滨咖啡馆 loc = { x = -2237.607177, y = -1310.147949, z = 12.271194 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - SEASIDE CAFE [HEYWOOD - WELLSPRINGS]", 10.0)

水上的烟雾 loc = { x = -1939.302490, y = -1617.433593, z = 5.9614181 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - SMOKE ON THE WATER [PACIFICA - COASTVIEW]", 10.0)

同态复仇 loc = { x = -2217.856689, y = -1943.290771, z = 5.3432922 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - LEX TALIONIS [PACIFICA - COASTVIEW]", 10.0)

大桥下 loc = { x = -644.8963623, y = -1313.797363, z = 8.0832595 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - UNDER THE BRIDGE [SANTO DOMINGO - ARROYO]", 10.0)

打折的医生 loc = { x = 324.345153, y = -1919.653564, z = -5.797576 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - DISCOUNT DOC [CITY CENTER - DOWNTOWN]", 10.0)

荒原 loc = { x = 2527.024658, y = -1685.096801, z = 74.852676 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - THE WASTELAND [BADLANDS - ROCKY RIDGE]", 10.0)

山林小屋 loc = { x = 2704.333984, y = -595.9229736, z = 102.67890 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO - HOUSE ON THE HILL [BADLANDS - ROCKY RIDGE]", 10.0)

人生重来 loc = { x = 4602.4306645, y = -1240.256713, z = 142.72061 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CYBERPSYCHO 17 - SECOND CHANCES [BADLANDS - ROCKY RIDGE]", 10.0)

荒坂仓库 loc = { x = -253.68695, y = -1462.9231, z = 7.5999146 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PERK SHARD [ARASAKA INDUSTRIAL PARK] [SANTO DOMINGO - ARROYO]", 10.0)

荒坂仓库 loc = { x = -254.02971, y = -1508.8351, z = 12.610001 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PERK SHARD [ARASAKA INDUSTRIAL PARK] [SANTO DOMINGO - ARROYO]", 10.0)

恶土 loc = { x = 2287.9966, y = -1051.378, z = 55.498795 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PERK SHARD [BADLANDS - ROCKY RIDGE]", 10.0)

市政中心公司广场 loc = { x = -1354.8429, y = 444.22794, z = 13.151001 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PERK SHARD [CITY CENTER - CORPO PLAZA]", 10.0)

沃森区北区 loc = { x = -964.2407, y = 2778.0720, z = 30.049217 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PERK SHARD [WATSON - NORTHSIDE]", 10.0)

伍德黑文街 loc = { x = 645.40015, y = -2159.7837, z = 39.349243 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PERK SHARD [SANTO DOMINGO - RANCHO CORONADO]", 10.0)

海伍德谷地区的NCPD loc = { x = -1984.3334, y = -1027.2446, z = 7.6319275 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PERK SHARD [HEYWOOD - THE GLEN]", 10.0)

101高速北 loc = { x = -2495.540527, y = 3583.902100, z = 12.937248 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - NORTHERN OILFIELDS - 101 NORTH", 10.0)

废弃的加油站 loc = { x = -1121.166626, y = -5584.013184, z = 92.306473 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - RATTLESNAKE CREEK - ABANDONED FUEL STATION", 10.0)

废弃的停车场 loc = { x = -765.474548, y = -2437.059570, z = 14.153740 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - BIOTECHNICA FLATS - ABANDONED PARKING LOT", 10.0)

来生 loc = { x = -1470.310181, y = 1062.667603, z = 22.687759 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - AFTERLIFE", 10.0)

全食品厂区 loc = { x = -715.867371, y = 2181.901611, z = 53.083183 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - ALL FOODS PLANT", 10.0)

埃伦南街 loc = { x = -1087.163086, y = 1312.506226, z = 5.360001 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - ALLEN ST SOUTH", 10.0)

阿尔穆涅卡尔街 loc = { x = 60.155746, y = -1927.084106, z = 2.488831 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - ALMUNECAR & JEREZ", 10.0)

荒坂地产 loc = { x = 485.984222, y = 1224.233398, z = 229.253220 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - NORTH OAK - ARASAKA ESTATE", 10.0)

荒坂工业园 loc = { x = -187.066544, y = -1498.726440, z = 7.651115 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - ARASAKA INDUSTRIAL PARK", 10.0)

荒坂塔 loc = { x = -1447.891235, y = 43.989212, z = 16.133087 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - CORPO PLAZA - ARASAKA TOWER", 10.0)

荒坂海滨北 loc = { x = -2249.297363, y = 2790.432373, z = 6.998505 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - ARASAKA WATERFRONT NORTH", 10.0)

汽车工厂 loc = { x = -86.015091, y = -4357.513184, z = 58.925766 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - JACKSON PLAINS - AUTOWERKS", 10.0)

巴蒂大酒店 loc = { x = -1861.656006, y = -1936.721924, z = 48.514442 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PACIFICA TERMINAL - COASTVIEW - BATTY'S HOTEL", 10.0)

贝尔维尤天桥 loc = { x = -1129.643799, y = 1486.723267, z = 30.247276 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - BELLEVUE OVERWALK", 10.0)

伯克利街和海湾街 loc = { x = -2232.673096, y = -364.545654, z = 17.328751 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - WELLSPRINGS - BERKELEY & BAY", 10.0)

伯克利街和布鲁斯·斯基沃街 loc = { x = -1859.694824, y = 674.720825, z = 10.721786 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - DOWNTOWN - BERKELEY & BRUCE SKIV", 10.0)

宏岩 loc = { x = 4347.310059, y = -721.601990, z = 147.887726 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - ROCKY RIDGE - BIG ROCK", 10.0)

边防检查站 loc = { x = -2809.998779, y = -5435.220215, z = 96.817169 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - BIOTECHNICA FLATS - BORDER CHECKPOINT", 10.0)

布拉德伯里街和布兰街 loc = { x = -1556.031128, y = 1246.021362, z = 19.060921 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - BRADBURY & BURAN", 10.0)

加利福尼亚大街和卡特赖特街 loc = { x = -2022.431885, y = 1641.824707, z = 9.099998 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - CALIFORNIA & CARTWRIGHT", 10.0)

加利福尼亚大街和潘兴街 loc = { x = -2158.685303, y = 1993.107300, z = 18.180000 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - ARASAKA WATERFRONT - CALIFORNIA & PERSHING", 10.0)

罐头厂广场 loc = { x = -2439.822266, y = -537.758911, z = 6.900009 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - WELLSPRINGS - CANNERY PLAZA", 10.0)

卡皮托拉街 loc = { x = -519.166321, y = 1608.504272, z = 32.846870 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - CAPITOLA ST", 10.0)

礼拜堂 loc = { x = -1770.656860, y = -1947.116577, z = 57.196289 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PACIFICA TERMINAL - COASTVIEW - CHAPEL", 10.0)

宪章街 loc = { x = -845.904053, y = 1835.428467, z = 36.189323 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - CHARTER ST", 10.0)

樱花市集 loc = { x = -701.158447, y = 952.268799, z = 12.000000 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - CHERRY BLOSSOM MARKET", 10.0)

克拉伦登街 loc = { x = -1974.549316, y = 1180.298462, z = 12.139999 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - CLARENDON ST", 10.0)

学院街 loc = { x = -982.028870, y = -597.896179, z = 8.199997 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - VISTA DEL REY - COLLEGE ST", 10.0)

骨灰龛 loc = { x = 153.158630, y = 576.596008, z = 117.249374 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - NORTH OAK - COLUMBARIUM", 10.0)

国会街和麦迪逊街 loc = { x = -1222.093872, y = -448.065796, z = 8.147186 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - CONGRESS & MADISON", 10.0)

公司街 loc = { x = -2402.888428, y = -72.031311, z = 8.101982 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - DOWNTOWN - CORPORATION ST", 10.0)

小溪环路 loc = { x = -1054.570801, y = 1573.058716, z = 2.539307 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - CREEK LOOP", 10.0)

新月街和布罗德街 loc = { x = -418.697266, y = 484.741882, z = 30.162666 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - CRESCENT & BROAD", 10.0)

大坝 loc = { x = 880.839783, y = -2992.092529, z = 204.611633 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - LAGUNA BEND - DAM", 10.0)

大坝观景点 loc = { x = 772.518494, y = -2112.226807, z = 172.688431 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - DAM VIEWPOINT", 10.0)

暗物质 loc = { x = -304.848267, y = 221.927490, z = 28.793533 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - DARK MATTER", 10.0)

德拉曼总部 loc = { x = -889.900269, y = -83.498260, z = 7.230003 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - VISTA DEL REY - DELAMAIN HQ", 10.0)

沙漠电影布景 loc = { x = 3202.726562, y = 620.885437, z = 104.464401 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - ROCKY RIDGE - DESERT FILM SET", 10.0)

市中心中央 loc = { x = -2115.134277, y = 260.095520, z = 7.898277 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - DOWNTOWN - DOWNTOWN CENTRAL", 10.0)

市中心北 loc = { x = -1520.683838, y = 692.786987, z = 8.889977 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - CORPO PLAZA - DOWNTOWN NORTH", 10.0)

德雷克大街 loc = { x = -1608.114136, y = 1772.701294, z = 18.380005 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - DRAKE AVE", 10.0)

露天影院 loc = { x = -72.285934, y = 1988.236694, z = 100.879242 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - NORTH OAK - DRIVE-IN THEATER", 10.0)

迪纳拉 loc = { x = 192.315323, y = -280.535400, z = 6.850456 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - CHARTER HILL - DYNALAR", 10.0)

埃布尼克码头 loc = { x = -1481.102051, y = 2956.645752, z = 7.167900 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - EBUNIKE DOCKS", 10.0)

埃奇伍德农场 loc = { x = 2458.240479, y = -1281.001709, z = 63.630516 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - ROCKY RIDGE - EDGEWOOD FARM", 10.0)

野狼 loc = { x = -1327.788330, y = -1003.420227, z = 12.345001 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - EL COYOTE COJO", 10.0)

余烬 loc = { x = -1773.870972, y = -510.845367, z = 10.139999 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - EMBERS", 10.0)

迢远山脊 loc = { x = 4539.041504, y = -2131.325684, z = 183.244522 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - SIERRA SONORA - FAR RIDGE", 10.0)

第四面墙工作室 loc = { x = -301.365356, y = 1089.114136, z = 65.654816 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - FOURTH WALL STUDIOS", 10.0)

加油站 loc = { x = -1795.660889, y = -4323.810547, z = 74.361084 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - BIOTECHNICA FLATS - FUEL STATION", 10.0)

金海滩游艇码头 loc = { x = -2392.804932, y = 88.863052, z = 12.246582 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - DOWNTOWN - GOLD BEACH MARINA", 10.0)

金庭木广场 loc = { x = -230.485153, y = 306.007568, z = 29.548599 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - CHARTER HILL - GOLD NIWAKI PLAZA", 10.0)

金匠街 loc = { x = -1520.231567, y = 1551.879639, z = 18.199982 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - GOLDSMITH ST", 10.0)

大帝国商场 loc = { x = -2187.506104, y = -2205.991943, z = 11.872383 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PACIFICA TERMINAL - COASTVIEW - GRAND IMPERIAL MALL", 10.0)

哈尔西街和马丁·路德·金大道 loc = { x = -1755.346924, y = 185.963638, z = 16.680946 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - CORPO PLAZA - HALSEY & MLK", 10.0)

汉福德高架桥 loc = { x = -1219.720947, y = -1208.222778, z = 32.811539 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - HANFORD OVERPASS", 10.0)

哈格里夫斯街 loc = { x = -681.625244, y = -1253.220459, z = 8.902832 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - ARROYO - HARGREAVES ST", 10.0)

1-9高速东 loc = { x = 4963.144531, y = -739.964417, z = 135.502808 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - VASQUEZ PASS - I-9 EAST", 10.0)

日本街西 loc = { x = -836.028748, y = 1334.494141, z = 22.440002 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - JAPANTOWN WEST", 10.0)

歌舞伎市场 loc = { x = -1158.781006, y = 2014.217529, z = 12.064865 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - KABUKI MARKET", 10.0)

歌舞伎中央 loc = { x = -1183.175049, y = 1364.925781, z = 20.305748 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - KABUKI: CENTRAL", 10.0)

肯德尔公园 loc = { x = 365.214874, y = -1689.095093, z = 9.521973 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - KENDAL PARK", 10.0)

肯尼迪北街 loc = { x = -1213.869507, y = 1880.759155, z = 22.500000 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - KENNEDY NORTH", 10.0)

克里的豪宅 loc = { x = 222.255295, y = 1076.992310, z = 200.585968 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - NORTH OAK - KERRY EURODYNE'S RESIDENCE", 8.0)

湖边农场 loc = { x = 911.501648, y = -3498.103271, z = 184.084854 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - LAGUNA BEND - LAKE FARM", 10.0)

拉斯帕拉帕斯汽车旅馆 loc = { x = -1354.457886, y = -3702.410889, z = 55.539856 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - BIOTECHNICA FLATS - LAS PALAPAS MOTEL [HIGHWAY 101]", 10.0)

丽丽公园 loc = { x = -176.445496, y = -82.809372, z = 7.199997 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - CHARTER HILL - LELE PARK", 10.0)

长滩北 loc = { x = -600.883423, y = 2582.958496, z = 53.788757 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - LONGSHORE NORTH", 10.0)

长滩南 loc = { x = 3.224335 , y = -343.181580, z = 8.244232 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - CHARTER HILL - LONGSHORE SOUTH", 10.0)

豪华公寓 loc = { x = -57.226593, y = -49.423447, z = 7.177872 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - CHARTER HILL - LUXURY APARTMENTS", 10.0)

马拉格拉和熊果街 loc = { x = 312.578369, y = -1420.839722, z = 15.110001 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - MALLAGRA & MANZANITA", 10.0)

马丁街 loc = { x = -1419.187256, y = 2225.585693, z = 18.197372 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - MARTIN ST", 10.0)

梅德斯基加油站 loc = { x = 1444.559937, y = -1370.569946, z = 51.339653 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - RED PEAKS - MEDESKI FUEL STATION", 10.0)

摩天楼H10 loc = { x = -1397.306274, y = 1278.067749, z = 123.076935 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - MEGABUILDING H10: ATRIUM", 10.0)

摩天楼H11 loc = { x = -1381.926392, y = 1970.700562, z = 23.303291 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - MEGABUILDING H11", 10.0)

摩天楼H12 loc = { x = -2121.750977, y = -1120.469604, z = 32.737297 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - WELLSPRINGS - MEGABUILDING H2", 10.0)

摩天楼H3 loc = { x = -1178.810303, y = -917.013062, z = 12.874184 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - MEGABUILDING H3", 10.0)

摩天楼H4 loc = { x = -966.773193, y = -1772.523804, z = 11.140404 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - ARROYO - MEGABUILDING H4", 10.0)

摩天楼H6 loc = { x = -210.267487, y = -851.600891, z = 7.636658 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - ARROYO - MEGABUILDING H6", 10.0)

摩天楼H8 loc = { x = -704.240601, y = 762.157471, z = 32.709610 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - MEGABUILDING H8", 10.0)

地铁:宪章山 loc = { x = -113.253922, y = 119.111435, z = 12.395363 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - CHARTER HILL - METRO: CHARTER HILL", 10.0)

地铁:国会街和马丁·路德·金大道 loc = { x = -1026.743774, y = -348.339325, z = 5.734482 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - VISTA DEL REY - METRO: CONGRESS & MLK", 10.0)

地铁:市中心亚历山大街 loc = { x = -2068.953857, y = 471.648407, z = 8.052666 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - DOWNTOWN - METRO: DOWNTOWN - ALEXANDER ST", 10.0)

地铁:埃布尼克 loc = { x = -1363.395630, y = -657.781311, z = 5.843338 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - METRO: EBUNIKE ", 10.0)

地铁:艾森豪威尔街 loc = { x = -1770.518921, y = 1868.567017, z = 18.260002 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - METRO: EISENHOWER ST", 10.0)

地铁:埃利森杰 loc = { x = -1387.874634, y = 1031.565430, z = 27.113693 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - METRO: ELLISON ST", 10.0)

地铁:法理尔街 loc = { x = -1608.440186, y = 1474.657471, z = 18.209999 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - METRO: FARRIER ST", 10.0)

地铁:谷地区北 loc = { x = -1553.949219, y = -643.955994, z = 5.639999 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - METRO: GLEN NORTH", 10.0)

地铁:谷地区南 loc = { x = -1590.054688, y = -1302.666626, z = 47.980003 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - METRO: GLEN SOUTH", 10.0)

地铁:日本街南 loc = { x = -568.453064, y = 206.492645, z = 22.269997 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - METRO: JAPANTOWN SOUTH", 10.0)

地铁:市场街 loc = { x = -2118.219482, y = -694.199463, z = 6.803810 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - WELLSPRINGS - METRO: MARKET ST", 10.0)

地铁:医疗中心 loc = { x = -1416.752319, y = 1757.611694, z = 16.266396 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - METRO: MED CENTER", 10.0)

地铁:摩天楼H7 loc = { x = 156.445908, y = -1181.237549, z = 31.560959 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - METRO: MEGABUILDING H7", 10.0)

地铁:纪念公园 loc = { x = -1333.292114, y = -86.132751, z = -3.801445 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - CORPO PLAZA - METRO: MEMORIAL PARK", 10.0)

地铁:门罗街 loc = { x = -528.150574, y = 1131.684326, z = 34.690002 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - METRO: MONROE ST", 10.0)

地铁:共和国路 loc = { x = -1473.428589, y = 460.060974, z = 5.816879 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - CORPO PLAZA - METRO: REPUBLIC WAY", 10.0)

地铁:体育场 loc = { x = -1542.123413, y = -1939.206909, z = 62.844879 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PACIFICA TERMINAL - COASTVIEW - METRO: STADIUM", 10.0)

地铁:沃勒森街 loc = { x = -1069.117554, y = -1427.714355, z = 30.788025 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - ARROYO - METRO: WOLLESON ST", 10.0)

地铁:宪法广场 loc = { x = -1456.623901, y = 1181.346069, z = 45.950813 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - METRO: ZOCALO", 10.0)

马丁·路德·金大道和布兰顿街 loc = { x = -506.400146, y = -760.188049, z = 7.425461 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - ARROYO - MLK & BRANDON", 10.0)

城北工业区码头 loc = { x = -1869.271729, y = 2701.620361, z = 7.186920 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - NID: DOCKS", 10.0)

城北工业区东 loc = { x = -541.702148, y = 1855.456543, z = 36.304100 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - NID: EAST", 10.0)

阿德卡多(搬家后) loc = { x = 1802.307129, y = 2248.607910, z = 180.210815 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - ROCKY RIDGE - NOMAD CAMP", 10.0)

北橡区标志牌 loc = { x = 282.838745, y = 801.340881, z = 146.418640 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - NORTH OAK - NORTH OAK SIGN", 8.0)

近海街 loc = { x = -1256.379028, y = 2913.908936, z = 7.186905 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - OFFSHORE ST", 10.0)

油田 loc = { x = -1835.695190, y = 3719.295166, z = 7.013229 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - NORTHERN OILFIELDS - OIL FIELDS", 10.0)

旧风力发电机 loc = { x = 3702.759766, y = -1682.336914, z = 123.682465 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - ROCKY RIDGE - OLD TURBINES", 10.0)

太平州浮桥码头 loc = { x = -1879.231445, y = -1626.796265, z = 18.023087 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PACIFICA TERMINAL - COASTVIEW - PACIFICA PIER", 10.0)

棕榈景观广场 loc = { x = -2357.734375, y = -810.309631, z = 12.903328 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - WELLSPRINGS - PALMS VIEW PLAZA", 10.0)

棕榈景观道 loc = { x = -1719.902100, y = -886.142090, z = 8.586227 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - PALMS VIEW WAY", 10.0)

临海公园 loc = { x = -2302.275879, y = -1107.943359, z = 13.998116 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - WELLSPRINGS - PARQUE DEL MAR", 10.0)

潘兴街 loc = { x = -1731.353516, y = 2308.193604, z = 18.152237 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - PERSHING ST", 10.0)

海燕街 loc = { x = -923.717590, y = 105.703064, z = 7.315521 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - CORPO PLAZA - PETREL ST", 10.0)

派多美 loc = { x = -152.410934, y = -2017.032593, z = 6.166397 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - PIEZ", 10.0)

松木南街 loc = { x = -1154.416626, y = 1160.809204, z = 17.333702 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - PINEWOOD ST SOUTH", 10.0)

蛋白质农场 loc = { x = -3478.909424, y = -4183.663574, z = 68.069092 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - BIOTECHNICA FLATS - PROTEIN FARM", 10.0)

抽水站 loc = { x = -2410.059814, y = -960.999878, z = 8.134583 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - WELLSPRINGS - PUMPING STATION", 10.0)

科罗纳多农场东 loc = { x = 436.225586, y = -2147.127441, z = 14.605293 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - RANCHO CORONADO EAST", 10.0)

科罗纳多农场北 loc = { x = 703.346069, y = -980.738953, z = 28.830177 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - RANCHO CORONADO NORTH", 10.0)

科罗纳多农场南 loc = { x = -498.177765, y = -1850.802856, z = 7.427170 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - RANCHO CORONADO SOUTH", 10.0)

协和公园 loc = { x = -1624.472046, y = -333.643585, z = -13.775887 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - RECONCILIATION PARK", 10.0)

红泥酒吧 loc = { x = -735.426514, y = -978.518555, z = 7.929443 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - ARROYO - RED DIRT BAR", 10.0)

赤木市场 loc = { x = -388.397888, y = 702.516052, z = 114.989990 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - REDWOOD MARKET", 10.0)

支线机场 loc = { x = -1513.856079, y = -5080.905273, z = 83.008774 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - JACKSON PLAINS - REGIONAL AIRPORT", 10.0)

共和国路和青藤路 loc = { x = -596.915161, y = -121.975250, z = 7.680000 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - VISTA DEL REY - REPUBLIC & VINE", 10.0)

共和国东路 loc = { x = 121.322052, y = -631.642151, z = 7.586525 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - ARROYO - REPUBLIC EAST", 10.0)

环路 loc = { x = -1148.650513, y = 135.858231, z = 7.348907 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - CORPO PLAZA - RING ROAD", 10.0)

暴乱夜总会 loc = { x = -1658.837036, y = 997.896973, z = 23.833389 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - LITTLE CHINA - RIOT", 10.0)

石脊山 loc = { x = 2534.720215, y = -95.229065, z = 81.400574 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - ROCKY RIDGE - ROCKY RIDGE", 10.0)

萨根街和钻石街 loc = { x = -715.033447, y = 1278.142456, z = 29.565125 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - SAGAN & DIAMOND", 10.0)

圣阿马罗街 loc = { x = 684.129761, y = -593.860046, z = 9.958153 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SANTO DOMINGO TERMINAL - RANCHO CORONADO - SAN AMARO ST", 10.0)

584_2024102313240412.jpg

参议院和市场街 loc = { x = -1888.368164, y = -574.491638, z = 7.874062 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - SENATE & MARKET", 10.0)

射击场 loc = { x = -1048.270630, y = -914.849792, z = 8.182121 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - VISTA DEL REY - SHOOTING RANGE", 10.0)

丝绸西路 loc = { x = -695.708374, y = 403.711273, z = 19.426750 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - SILK ROAD WEST", 10.0)

天际线和共和路 loc = { x = -2354.447021, y = 432.617096, z = 7.844719 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - DOWNTOWN - SKYLINE & REPUBLIC", 10.0)

天际线和萨利纳斯街 loc = { x = -457.240997, y = 1402.604004, z = 37.284058 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - SKYLINE & SALINAS", 10.0)

天际线东 loc = { x = -657.992432, y = -434.298370, z = 8.199997 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - VISTA DEL REY - SKYLINE EAST", 10.0)

太阳能电池阵列 loc = { x = -660.850952, y = -3837.256104, z = 72.010223 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - JACKSON PLAINS - SOLAR ARRAYS", 10.0)

太阳能发电站 loc = { x = -176.844849, y = -2613.227783, z = 28.573807 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - JACKSON PLAINS - SOLAR POWER STATION", 10.0)

体育场停车处 loc = { x = -1306.254883, y = -1670.878662, z = 44.026367 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PACIFICA TERMINAL - COASTVIEW - STADIUM PARKING", 10.0)

EBM沛卓石化体育场 loc = { x = -1375.8337, y = -2122.795, z = 70.03136 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

庐客爽山庄健康水疗馆 loc = { x = -1540.8125, y = -2516.8916, z = 83.19795 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

富丽太平洋 loc = { x = -1877.5071, y = -2460.3953, z = 35.678345 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

已知领域 loc = { x = -2135.674, y = -2949.0261, z = 108.32175 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

长滩堆料场 loc = { x = -2405.661, y = -2692.1348, z = 22.828041 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

克雷斯街 loc = { x = -2220.4333, y = -2558.2817, z = 16.611084 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

日落汽车旅馆 loc = { x = 1634.151611, y = -738.672607, z = 49.941101 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - RED PEAKS - SUNSET MOTEL", 10.0)

阳光汽车旅馆 loc = { x = 3583.741455, y = -895.678528, z = 119.448807 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - ROCKY RIDGE - SUNSHINE MOTEL", 10.0)

萨特街 loc = { x = -1202.809692, y = 1616.376221, z = 22.914032 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - KABUKI - SUTTER ST", 10.0)

探戈岭汽车旅馆 loc = { x = -202.297058, y = -4915.824707, z = 77.359116 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - JACKSON PLAINS - TANGO TORS MOTEL", 10.0)

拖车公园 loc = { x = 1194.174927, y = -592.335266, z = 32.617661 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - RED PEAKS - TRAILER PARK", 10.0)

瓦伦蒂诺小巷 loc = { x = -1610.903442, y = -1180.620117, z = 24.885757 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - VALENTINO ALLEY", 10.0)

文图拉街和天际线 loc = { x = -1860.255249, y = -1206.401001, z = 20.227318 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - VENTURA & SKYLINE", 10.0)

公司广场公寓 loc = { x = -1598.482056, y = 346.462311, z = 8.171249 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("CITY CENTER TERMINAL - CORPO PLAZA - V'S APARTMENT", 10.0)

谷地区公寓 loc = { x = -1523.809814, y = -992.123108, z = 9.100990 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("HEYWOOD TERMINAL - THE GLEN - V'S APARTMENT", 10.0)

北区公寓 loc = { x = -1474.946899, y = 2188.042236, z = 18.193954 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WATSON TERMINAL - NORTHSIDE - V'S APARTMENT", 10.0)

日本街公寓 loc = { x = -783.724121, y = 992.393494, z = 12.057030 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("WESTBROOK TERMINAL - JAPANTOWN - V'S APARTMENT", 10.0)

西风公寓 loc = { x = -2658.608154, y = -2487.474854, z = 18.037674 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("PACIFICA TERMINAL - WEST WIND ESTATE - WEST WIND APARTMENTS", 10.0)

夜游鬼营地 loc = { x = 3079.315918, y = -2223.864014, z = 131.535812 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("BADLANDS TERMINAL - SIERRA SONORA - WRAITH CAMP", 10.0)

开发者的秘密房间(密码605185) loc = { x = -1183.588135, y = 2074.615967, z = 6.841331 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Developers Room [DOOR PIN: 605185] [WATSON - KABUKI]", 15.0)

米哈伊尔的顶层公寓 loc = { x = -1218.135986, y = 1409.635010, z = 113.524445 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Akulov Penthouse [WATSON - KABUKI]", 10.0)

绀碧大厦(三郎尸体旁) loc = { x = -2216.888, y = 1765.844360, z = 308.0033 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

荒坂另类审讯室 loc = { x = -1474.23803, y = 160.720550, z = 208.63760375977 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Alt Interrogation Room [CITY CENTER - CORPO PLAZA]", 10.0)

荒坂下心房 loc = { x = -1446.63110, y = 73.8905639, z = 238.34799194336 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Lower Lower Atrium [CITY CENTER - CORPO PLAZA]", 10.0)

荒坂上心庭 loc = { x = -1446.63110, y = 73.8905639, z = 238.34799194336 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Lower Upper Atrium [CITY CENTER - CORPO PLAZA]", 10.0)

荒坂轨道站loc = { x = 4743.650879, y = -1091.755127, z = 1310.439575 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Orbital Station [ORBITAL STATION]", 10.0)

荒坂公寓 loc = { x = 278.537811, y = 1040.076782, z = 229.91818237305 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Residence [WESTBROOK - NORTH OAK]", 10.0)

荒坂塔反情报部 loc = { x = -1431.73608, y = 175.0750885, z = 141.9965057373 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Tower Counterintel [CITY CENTER - CORPO PLAZA]", 10.0)

荒坂塔执行办公室 loc = { x = -1415.58630, y = 108.2116851, z = 142.02340698242 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Tower Exec Office [CITY CENTER - CORPO PLAZA]", 10.0)

荒坂塔丛林 loc = { x = -1449.256470, y = 118.300171, z = 321.639038 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Tower Jungle [CITY CENTER - CORPO PLAZA]", 10.0)

荒坂塔反情报部 loc = { x = -1427.063476, y = 181.7188110, z = 206.62599182129 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Tower Server Level [CITY CENTER - CORPO PLAZA]", 10.0)

荒坂三郎办公室1楼 loc = { x = -1383.655518, y = 118.832474, z = 542.696289 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Arasaka Tower Temple [CITY CENTER - CORPO PLAZA]", 10.0)

恶土电影网站 loc = { x = 3492.3449707, y = 1171.157348, z = 138.11395263672 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Badlands Movie Site [BADLANDS - ROCKY RIDGE]", 10.0)

恶土隧道入口 loc = { x = 185.345749, y = 2365.449707, z = 67.081177 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Badlands Tunnel Entrance [WESTBROOK - NORTH OAK]", 10.0)

余烬(餐厅) loc = { x = -1798.728027, y = -522.037048, z = 74.244064331055 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Embers [Restaurant] [HEYWOOD - THE GLEN]", 10.0)

古特雷兹的公寓 loc = { x = 11.151092529, y = 21.74945068, z = 134.8438873291 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Gutierez Apartment [WESTBROOK - CHARTER HILL]", 10.0)

乔安妮科赫套房酒店 loc = { x = -2154.804931, y = 461.6751708, z = 89.467163085938 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Joanne Koch Hotel Suite [CITY CENTER - DOWNTOWN]", 10.0)

约翰尼审讯室 loc = { x = -1389.446533, y = 141.266556, z = -139.361572 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Johnny Interrogation Room [CITY CENTER - CORPO PLAZA]", 10.0)

约翰尼的公寓(死神结局) loc = { x = -2475.615478, y = -2437.458496, z = 17.587516784668 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Johnny's Apartment [Reaper Ending] [PACIFICA - WEST WIND ESTATE]", 10.0)

康佩基广场酒店套房 loc = { x = -2202.186035, y = 1783.184204, z = 163.000000 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Konpeki Plaza Hotel Suite [WATSON - ARASAKA WATERFRONT]", 10.0)

康佩基广场泳池 loc = { x = -2176.370849, y = 1784.473632, z = 275.0 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Konpeki Plaza Pool [WATSON - ARASAKA WATERFRONT]", 10.0)

康佩基广场米之信的房间 loc = { x = -2226.746582, y = 1767.182129, z = 308.000000 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Konpeki Plaza Yorinobu's Room [WATSON - ARASAKA WATERFRONT]", 10.0)

摩天楼H8顶部 loc = { x = -701.484680, y = 849.270264, z = 322.252228 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Megabuilding H 8 Top [WESTBROOK - JAPANTOWN]", 10.0)

摩天楼H10顶部 loc = { x = -1371.780029, y = 1340.888550, z = 311.471313 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Megabuilding H 10 Top [WATSON - LITTLE CHINA]", 10.0)

NCPD的房间 loc = { x = -1761.547729, y = -1010.821655, z = 94.300003 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("NCPD Room [HEYWOOD - THE GLEN]", 10.0)

佩拉雷斯公寓 loc = { x = -81.35485839, y = -121.200210, z = 119.15728759766 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Peralez Apartment [WESTBROOK - CHARTER HILL]", 10.0)

荒坂三郎办公室2楼 loc = { x = -1466.582885, y = 179.7639617, z = 594.37310791016 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Saburo Arasaka Office [CITY CENTER - CORPO PLAZA]", 10.0)

副业:"公路人"(打开车库) loc = { x = 574.54 , y = -2214.95 , z = 34.90 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SIDE JOB: "THE HIGHWAYMAN" [OPEN THE GARAGE AND LOOK AT THE PC/PICTURE]", 10.0)

副业:"公路人"(詹姆斯位置) loc = { x = -867.264 , y = 1102.393 , z = 21.117 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SIDE JOB: "THE HIGHWAYMAN" [JAMES LOCATION]", 10.0)

副业:"公路人"(乔茜的位置) loc = { x = -1381.628, y = -647.655 , z = 7.7427 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SIDE JOB: "THE HIGHWAYMAN" [JOSIE LOCATION]", 10.0)

副业:"公路人"(密码0214) loc = { x = -721.562 , y = 2238.205 , z = 53.046 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("SIDE JOB: "THE HIGHWAYMAN" [STOLEN BIKE - GARAGE PIN: 0214]", 10.0)

塔克·阿尔巴赫公寓 loc = { x = -1681.287963, y = -987.1466064, z = 10.789474487305 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Tucker Albach's Apartment [HEYWOOD - THE GLEN]", 10.0)

粉碎者的埃布尼克小屋 loc = { x = -1571.076538, y = 3112.1782226, z = 20.13500213623 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Smasher's Ebunike Cabin [WATSON - NORTHSIDE]", 10.0)

布丽奇特的磁悬浮隧道 loc = { x = -1663.618774, y = -1867.443726, z = 54.990150 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

任务"想象"中的森林 loc = { x = 7066.417, y = -3392.8833, z = 528.6513 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

"良心有多重"乔治娜的06号房间 loc = { x = -1616.6202, y = -2352.6653, z = 50.883583 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

宝石青楼顶 loc = { x = -1894.4573, y = -2291.8372, z = 445.79172 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

航天港屋顶(迈尔斯降落的地方) loc = { x = -3614.0066, y = 375.0913, z = 85.67999 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

航天港候机厅电梯前 loc = { x = -3620.2488, y = 242.57661, z = 48.9562 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

航天港指挥塔台 loc = { x = -3588.8386, y = 114.572525, z = 55.07106 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

航天港航天飞机起飞处 loc = { x = -4692.498, y = -287.41687, z = 60.205635 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

(红色部分删除后使用)德线"直到大厦崩塌"街边洞口前 loc = { x = -2457.7122, y = -2535.0938, z = 16.937538 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

(红色部分删除后使用)德线暴恐机动队卡车坠毁处 loc = { x = -2447.3093, y = -2551.2979, z = -7 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施入口 loc = { x = -2389.125, y = -2568.1863, z = -57.765526 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施-1层限制区域电梯前 loc = { x = -2281.1562, y = -2458.6995, z = -188.80086 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施管理处 loc = { x = -2195.4485, y = -2378.375, z = -192.7177 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施服务器机房 loc = { x = -2177.267, y = -2352.0483, z = -192.67145 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施保安室 loc = { x = -2149.1992, y = -2336.2036, z = -192.72218 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施工程部 loc = { x = -2151.6306, y = -2395.1702, z = -192.72218 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施储藏室 loc = { x = -2163.8704, y = -2378.4546, z = -192.72218 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施检修室(厄瑞玻斯) loc = { x = -2145.8596, y = -2378.9043, z = -192.72218 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施生活区 loc = { x = -2180.8752, y = -2393.8625, z = -192.72218 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施两道气闸门前 loc = { x = -2079.0645, y = -2261.4175, z = -194.26604 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施两道气闸门后 loc = { x = -2093.2224, y = -2259.795, z = -194.29106 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施神经网络控制 loc = { x = -2100.3823, y = -2225.6643, z = -194.30902 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施实验性原型设计(篇章6) loc = { x = -2113.123, y = -2224.9426, z = -194.30887 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施数据分析和研究 loc = { x = -2105.7021, y = -2211.8162, z = -194.30894 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施核心控制 loc = { x = -2072.2898, y = -2205.2522, z = -194.81502 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施观察室 loc = { x = -2128.5488, y = -2201.7234, z = -195.2845 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施数据库指令中枢 loc = { x = -2156.444, y = -2219.3643, z = -194.95737 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施热能控制 loc = { x = -2148.1775, y = -2184.6855, z = -194.2752 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

小北斗设施百灵鸟面前loc = { x = -2067.92, y = -2161.5286, z = -197.86143 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

百灵鸟记忆中的家 loc = { x = -2064.9248, y = -2013.2952, z = -198.34999 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

584_2024102313239803.jpg

新美国V的房间 loc = { x = -7026.7603, y = -4506.483, z = 80.033554 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

新美国V房间外的公园 loc = { x = -7055.122, y = -4504.5107, z = 77.1429 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)

百灵鸟乘坐的火箭内 loc = { x = -4699.268, y = -259.3931, z = 59.841286 } Game.GetTeleportationFacility():Teleport(Game.GetPlayer(), Vector4.new(loc.x, loc.y, loc.z, 1), EulerAngles.new(0, 0, 0)) PreventionSystem.ShowMessage("Vodoo Boys Subway [PACIFICA - COASTVIEW]", 10.0)


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车辆代码列表

洪涛“梗犬” Vehicle = "Vehicle.v_sport1_herrera_riptide_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_herrera_riptide_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

歹徒 Vehicle = "Vehicle.v_sport1_herrera_outlaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_herrera_outlaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

歹徒“韦勒” Vehicle = "Vehicle.v_sport1_herrera_outlaw_heist_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_herrera_outlaw_heist_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

SPORT2-7“光与影” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

SPORT2-7“义警” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

SPORT2-7“冥卫” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_netrunner"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_netrunner"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

SPORT2-7“纹银” Vehicle = "Vehicle.v_sport1_quadra_sport_r7_mrhands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_sport_r7_mrhands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

TURBO-R740 Vehicle = "Vehicle.v_sport1_quadra_turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

TURBO-R V-TECH Vehicle = "Vehicle.v_sport1_quadra_turbo_r_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_quadra_turbo_r_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

湖女之剑“桂妮薇儿” Vehicle = "Vehicle.v_sport1_rayfield_aerondight_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_rayfield_aerondight_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石中剑(白金) Vehicle = "Vehicle.v_sport1_rayfield_caliburn_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_rayfield_caliburn_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石中剑(黑) Vehicle = "Vehicle.v_sport1_rayfield_caliburn_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport1_rayfield_caliburn_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

隼“野狼” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

隼“碎骨” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

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隼“劲风” Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_mizutani_shion_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

隼 MZ2 Vehicle = "Vehicle.v_sport2_mizutani_shion_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_mizutani_shion_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

911 TURBO (930) Vehicle = "Vehicle.v_sport2_porsche_911turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_porsche_911turbo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

911 TURBO 敞篷 (930) Vehicle = "Vehicle.v_sport2_porsche_911turbo_cabrio_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_porsche_911turbo_cabrio_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式640TS Vehicle = "Vehicle.v_sport2_quadra_type66_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式“复仇者” Vehicle = "Vehicle.v_sport2_quadra_type66_avenger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_avenger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式“克苏鲁” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式“詹罗利” Vehicle = "Vehicle.v_sport2_quadra_type66_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式“西瑞” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式“曲径” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

66式“危险驾驶” Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_tribute"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_quadra_type66_nomad_tribute"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿尔瓦拉多V4FH570赫曼 Vehicle = "Vehicle.v_sport2_villefort_alvarado_hearse_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_villefort_alvarado_hearse_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿尔瓦拉多V4F 570使团 Vehicle = "Vehicle.v_sport2_villefort_alvarado_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_villefort_alvarado_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿尔瓦拉多V4FC580瓦多 Vehicle = "Vehicle.v_sport2_villefort_alvarado_valentinos_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_villefort_alvarado_valentinos_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

德利翁“辩护” Vehicle = "Vehicle.v_sport2_villefort_deleon_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sport2_villefort_deleon_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

草雉CT-3X Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

草雉“和平卫士” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

草雉“赤舌” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

草雉“蛟” Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

杰克的ARCH Vehicle = "Vehicle.v_sportbike2_arch_jackie_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_jackie_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

杰克调教的ARCH Vehicle = "Vehicle.v_sportbike2_arch_jackie_tuned_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_jackie_tuned_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

玛琳娜摩托 Vehicle = "Vehicle.v_sportbike2_arch_linas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_linas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

纳扎雷 Vehicle = "Vehicle.v_sportbike2_arch_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

纳扎雷“赛车手” Vehicle = "Vehicle.v_sportbike2_arch_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

纳扎雷“狗头人” Vehicle = "Vehicle.v_sportbike2_arch_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_player_03"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

纳扎雷“以津真天” Vehicle = "Vehicle.v_sportbike2_arch_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike2_arch_tyger_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

蝎子的阿波罗 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿波罗 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

阿波罗650-S Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_sportbike3_brennan_apollo_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

苏普隆FS3 Vehicle = "Vehicle.v_standard25_mahir_supron_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard25_mahir_supron_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科尔比“小骡子” Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科尔比“秃鹰” Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科尔比CX410"大孤峰" Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科尔比幽冥犬 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科尔比CX410孤峰 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_colby_pickup_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

梅里马克”魔术师“ Vehicle = "Vehicle.v_standard25_thorton_merrimac_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard25_thorton_merrimac_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

哥伦布V340-F货运 Vehicle = "Vehicle.v_standard25_villefort_columbus_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard25_villefort_columbus_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石英”强盗“ Vehicle = "Vehicle.v_standard2_archer_bandit_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_archer_bandit_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

赫拉EC-Di360 Vehicle = "Vehicle.v_standard2_archer_hella_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_archer_hella_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石英”响尾蛇“ Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石英”幽鬼“ Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_archer_quartz_nomad_player_02"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

石英EC-T2 r660 Vehicle = "Vehicle.v_standard2_archer_quartz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_archer_quartz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

色雷斯杰佛逊 Vehicle = "Vehicle.v_standard2_chevalier_thrax_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_chevalier_thrax_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

蜗牛P126 Vehicle = "Vehicle.v_standard2_makigai_maimai_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_makigai_maimai_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

萌月”宝石“ Vehicle = "Vehicle.v_standard2_mizutani_hozuki_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_mizutani_hozuki_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

科尔比C125 Vehicle = "Vehicle.v_standard2_thorton_colby_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_colby_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

加利纳”蝮蛇“ Vehicle = "Vehicle.v_standard2_thorton_galena_bobas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_galena_bobas_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

加利纳”壁虎“ Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

加利纳”蝗虫“ Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_galena_nomad_player_missiles"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

加利纳G240 Vehicle = "Vehicle.v_standard2_thorton_galena_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_thorton_galena_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

德拉曼21号 Vehicle = "Vehicle.v_standard2_villefort_cortes_delamain_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_villefort_cortes_delamain_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

柯提斯V5000勇气 Vehicle = "Vehicle.v_standard2_villefort_cortes_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard2_villefort_cortes_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

皇帝620拉格纳 Vehicle = "Vehicle.v_standard3_chevalier_emperor_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard3_chevalier_emperor_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

苏普隆“创界” Vehicle = "Vehicle.v_standard3_mahir_supron_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard3_mahir_supron_kurtz_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

田螺”熊“ Vehicle = "Vehicle.v_standard3_makigai_tanishi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

田螺T400 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player_mr_hands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard3_makigai_tanishi_player_mr_hands"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

魔犬 Vehicle = "Vehicle.v_standard3_militech_hellhound_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard3_militech_hellhound_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

麦基诺“巨人柱” Vehicle = "Vehicle.v_standard3_thorton_mackinaw_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_02_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

麦基诺MTL1 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

麦基诺“巨兽” Vehicle = "Vehicle.v_standard3_thorton_mackinaw_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_standard3_thorton_mackinaw_ncu_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

麦基诺“造物巨匠” Vehicle = "Vehicle.v_utility4_thorton_mackinaw_bmf_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

删除该车辆 Vehicle = "Vehicle.v_utility4_thorton_mackinaw_bmf_player"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) == false then alert(vehManufact..' - '..vehName..'\nVEHICLE NOT FOUND IN THE GARAGE.') print(' \n\tVEHICLE NOT FOUND IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, false, false) alert('VEHICLE REMOVED FROM THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tVEHICLE REMOVED FROM TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)

旧版解锁车辆的代码 Game.GetVehicleSystem():EnablePlayerVehicle("将车辆ID替换到引号内", true, false)

切换召唤模式 summonMode = not summonMode; if summonMode then Game.GetVehicleSystem():ToggleSummonMode() print(" - TOGGLE VEHICLE SUMMON MODE: ON \n ") else Game.GetVehicleSystem():ToggleSummonMode() print(" - TOGGLE VEHICLE SUMMON MODE: OFF \n ") end

移除赫拉外所有车辆 for i, v in next, { "v_sportbike3_brennan_apollo_player_02", "v_sportbike2_arch_player_03", "v_sportbike2_arch_player_02", "v_sportbike1_yaiba_kusanagi_player_03", "v_sportbike1_yaiba_kusanagi_player_02", "v_sport2_porsche_911turbo_cabrio_player", "v_standard2_thorton_galena_nomad_player_missiles", "v_standard2_archer_quartz_nomad_player_02", "v_standard2_makigai_maimai_player", "v_standard3_makigai_tanishi_player_mr_hands", "v_standard25_mahir_supron_player", "v_standard2_thorton_galena_player", "v_standard3_chevalier_emperor_player", "v_standard25_villefort_columbus_player", "v_standard25_thorton_colby_pickup_player", "v_standard25_thorton_colby_pickup_02_player", "v_sportbike3_brennan_apollo_player", "v_sportbike3_brennan_apollo_nomad_player", "v_standard2_thorton_colby_player", "v_standard25_thorton_colby_nomad_player", "v_standard3_thorton_mackinaw_player", "v_sport2_villefort_alvarado_valentinos_player", "v_sport2_villefort_alvarado_player", "v_standard2_villefort_cortes_player", "v_standard2_villefort_cortes_delamain_player", "v_standard2_chevalier_thrax_player", "v_sport2_porsche_911turbo_player", "v_standard2_archer_bandit_player", "v_standard2_archer_quartz_player", "v_standard3_thorton_mackinaw_ncu_player", "v_standard3_thorton_mackinaw_02_player", "v_sport1_quadra_turbo_player", "v_sportbike2_arch_jackie_player", "v_sportbike2_arch_jackie_tuned_player", "v_sportbike2_arch_player", "v_sportbike2_arch_tyger_player", "v_sportbike1_yaiba_kusanagi_tyger_player", "v_sportbike1_yaiba_kusanagi_player", "v_standard2_thorton_galena_nomad_player", "v_standard2_thorton_galena_bobas_player", "v_sport2_quadra_type66_02_player", "v_sport2_quadra_type66_nomad_ncu_player", "v_sport2_quadra_type66_player", "v_sport2_mizutani_shion_player", "v_sport1_herrera_outlaw_player", "v_sport1_quadra_turbo_r_player", "v_sport2_quadra_type66_nomad_player", "v_sport2_quadra_type66_avenger_player", "v_sport1_rayfield_aerondight_player", "v_sport2_mizutani_shion_nomad_player", "v_sport2_mizutani_shion_nomad_02_player", "v_sport1_rayfield_caliburn_player", "v_sport1_rayfield_caliburn_02_player", "v_sport1_herrera_outlaw_heist_player", "v_sport1_herrera_riptide_player", "v_sport1_quadra_sport_r7_mrhands", "v_sport1_quadra_sport_r7_netrunner", "v_sport1_quadra_sport_r7_player", "v_sport1_quadra_sport_r7_player_02", "v_sport2_mizutani_shion_nomad_player_missiles", "v_sport2_quadra_type66_nomad_player_03", "v_sport2_quadra_type66_nomad_tribute", "v_sport2_villefort_alvarado_hearse_player", "v_sport2_villefort_deleon_player", "v_sportbike2_arch_linas_player", "v_standard25_thorton_colby_nomad_player_missiles", "v_standard25_thorton_colby_pickup_kurtz_player", "v_standard25_thorton_merrimac_player", "v_standard3_makigai_tanishi_player", "v_standard3_mahir_supron_kurtz_player", "v_standard3_militech_hellhound_player", "v_utility4_thorton_mackinaw_bmf_player", "v_standard2_archer_quartz_nomad_player", "v_standard2_mizutani_hozuki_player" } do Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle." .. v, false, false) end PreventionSystem.ShowMessage("ALL VEHICLES REMOVED FROM THE GARAGE", 5.0)

移除所有车辆(要有车才能按v) for i, v in next, { "v_sportbike3_brennan_apollo_player_02", "v_sportbike2_arch_player_03", "v_sportbike2_arch_player_02", "v_sportbike1_yaiba_kusanagi_player_03", "v_sportbike1_yaiba_kusanagi_player_02", "v_sport2_porsche_911turbo_cabrio_player", "v_standard2_thorton_galena_nomad_player_missiles", "v_standard2_archer_quartz_nomad_player_02", "v_standard2_makigai_maimai_player", "v_standard3_makigai_tanishi_player_mr_hands", "v_standard25_mahir_supron_player", "v_standard2_thorton_galena_player", "v_standard3_chevalier_emperor_player", "v_standard25_villefort_columbus_player", "v_standard25_thorton_colby_pickup_player", "v_standard25_thorton_colby_pickup_02_player", "v_sportbike3_brennan_apollo_player", "v_sportbike3_brennan_apollo_nomad_player", "v_standard2_thorton_colby_player", "v_standard25_thorton_colby_nomad_player", "v_standard3_thorton_mackinaw_player", "v_sport2_villefort_alvarado_valentinos_player", "v_sport2_villefort_alvarado_player", "v_standard2_villefort_cortes_player", "v_standard2_villefort_cortes_delamain_player", "v_standard2_chevalier_thrax_player", "v_sport2_porsche_911turbo_player", "v_standard2_archer_bandit_player", "v_standard2_archer_quartz_player", "v_standard3_thorton_mackinaw_ncu_player", "v_standard3_thorton_mackinaw_02_player", "v_sport1_quadra_turbo_player", "v_sportbike2_arch_jackie_player", "v_sportbike2_arch_jackie_tuned_player", "v_sportbike2_arch_player", "v_sportbike2_arch_tyger_player", "v_sportbike1_yaiba_kusanagi_tyger_player", "v_sportbike1_yaiba_kusanagi_player", "v_standard2_thorton_galena_nomad_player", "v_standard2_thorton_galena_bobas_player", "v_sport2_quadra_type66_02_player", "v_sport2_quadra_type66_nomad_ncu_player", "v_sport2_quadra_type66_player", "v_sport2_mizutani_shion_player", "v_sport1_herrera_outlaw_player", "v_sport1_quadra_turbo_r_player", "v_sport2_quadra_type66_nomad_player", "v_sport2_quadra_type66_avenger_player", "v_sport1_rayfield_aerondight_player", "v_sport2_mizutani_shion_nomad_player", "v_sport2_mizutani_shion_nomad_02_player", "v_sport1_rayfield_caliburn_player", "v_sport1_rayfield_caliburn_02_player", "v_sport1_herrera_outlaw_heist_player", "v_sport1_herrera_riptide_player", "v_sport1_quadra_sport_r7_mrhands", "v_sport1_quadra_sport_r7_netrunner", "v_sport1_quadra_sport_r7_player", "v_sport1_quadra_sport_r7_player_02", "v_sport2_mizutani_shion_nomad_player_missiles", "v_sport2_quadra_type66_nomad_player_03", "v_sport2_quadra_type66_nomad_tribute", "v_sport2_villefort_alvarado_hearse_player", "v_sport2_villefort_deleon_player", "v_sportbike2_arch_linas_player", "v_standard25_thorton_colby_nomad_player_missiles", "v_standard25_thorton_colby_pickup_kurtz_player", "v_standard25_thorton_merrimac_player", "v_standard3_makigai_tanishi_player", "v_standard3_mahir_supron_kurtz_player", "v_standard3_militech_hellhound_player", "v_utility4_thorton_mackinaw_bmf_player", "v_standard2_archer_hella_player", "v_standard2_archer_quartz_nomad_player", "v_standard2_mizutani_hozuki_player" } do Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle." .. v, false, false) end PreventionSystem.ShowMessage("ALL VEHICLES REMOVED FROM THE GARAGE", 5.0)

修复车辆 fixVehicle = function() alert = function(vehType, msg) PreventionSystem.ShowMessage(vehType.." "..msg, 4.0) end if not Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then alert('', ' You\'re not in a vehicle !') else Fix = Game['GetMountedVehicle;GameObject'](Game.GetPlayer()); if Fix then GVPS = Fix:GetVehiclePS(); GVC = Fix:GetVehicleComponent(); currVehName = Fix:GetDisplayName(); currVehType = Fix:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= "Bike" then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Fix, partState, 0.0) end end flatTires = Fix:GetFlatTireIndex(); if flatTires >= 0 then for i, v in next, {0,1,2,3} do Fix:ToggleBrokenTire(v, false) end end FixestructionResetGrid() FixestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() GVPS:CloseAllVehDoors(true) GVPS:CloseAllVehWindows() GVPS:ForcePersistentStateChanged() alert(currVehName.." \n"..currVehType, " Fixed !") end end end fixVehicle()

随机化车辆样式 style = function() local alert = function(msg, secs) if not secs then secs = 3.5; end PreventionSystem.ShowMessage(msg, secs) end local P = Game.GetPlayer(); local Look = Game.GetTargetingSystem():GetLookAtObject(P, false, false); local Vehicle = Game.GetMountedVehicle(P); if not Vehicle and not Look then alert('NO VEHICLE FOUND.\nGET INSIDE A VEHICLE OR LOOK AT IT.', 5.0) elseif Look and not Vehicle then if Look:ToString() == 'vehicleCarBaseObject' or Look:ToString() == 'vehicleBikeBaseObject' then local GVPS = Look:GetVehiclePS(); local GVC = Look:GetVehicleComponent(); local currVehName = Look:GetDisplayName(); local currVehType = Look:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= 'Bike' then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Look, partState, 0.0) end end LookestructionResetGrid() LookestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() Look:ScheduleAppearanceChange('') alert(currVehName..' \n'..currVehType..' STYLE RANDOMIZED !') else alert(Look:ToString()..'\nThis is not a vehicle.') end elseif Vehicle and not Look then local GVPS = Vehicle:GetVehiclePS(); local GVC = Vehicle:GetVehicleComponent(); local currVehName = Vehicle:GetDisplayName(); local currVehType = Vehicle:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= 'Bike' then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Vehicle, partState, 0.0) end end VehicleestructionResetGrid() VehicleestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() Vehicle:ScheduleAppearanceChange('') alert(currVehName..' \n'..currVehType..' STYLE RANDOMIZED !') end end style()

强制重生车辆 despawnVehicle = function() local TSLO = Game.GetTargetingSystem():GetLookAtObject(Game.GetPlayer(), false, false) local msg = function(text) PreventionSystem.ShowMessage(text, 3.0) end if TSLO == nil then msg('LOOK AT THE VEHICLE FIRST.') return end if TSLO then local vehStr = TSLO:ToString(); local car = 'vehicleCarBaseObject'; local bike = 'vehicleBikeBaseObject'; if vehStr == car then TSLO:TurnEngineOn(false) TSLO:TurnVehicleOn(false) TSLOispose() msg('CAR DESPAWNED.') elseif vehStr == bike then TSLO:TurnEngineOn(false) TSLO:TurnVehicleOn(false) TSLOispose() msg('BIKE DESPAWNED.') else msg('THIS IS NOT A VEHICLE.') end end end despawnVehicle()

解锁全部车辆 vs = Game.GetVehicleSystem()vs:EnableAllPlayerVehicles()


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服装代码列表

装备随机衣服 PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):RandomizeClothing()

所有衣服都放在衣柜里 local count = 0; clothes = TweakDB:GetRecords('gamedataClothing_Record'); for _, item in ipairs(clothes) do WA = Game.GetWardrobeSystem(); itemID = item:GetID(); itemTDBID = TDBID.ToStringDEBUG(itemID); locName = Game.GetLocalizedTextByKey(TDB.GetLocKey(item:GetID() .. '.displayName')); PlaGend = Game.GetPlayer():GetResolvedGenderName().value; errMsg1 = " - Broken / Invalid ID"; errMsg2 = " found, skipping -> "..itemTDBID..' - '..locName; local check = function(txt) if string.find(itemTDBID, txt) then return true end end if check('Test') or check('_EP1') or check('sq030_diving_suit') or check ('Q203_folded_jacket') or check('q005_militech_') or check('gle_03_johnny') or check('q203_pants') or check('Items.sp0') or check('leggins0302') or check('sq032_dogtags') or check('Q203_Spacesuit_Helmet') or check('TightJumpsuit_01_test') or check('Proficiency_TightJumpsuit') then print(errMsg1..errMsg2) elseif locName == '' or locName == 'Retrothrusters (from Rogue)' then print(errMsg1..errMsg2) elseif check('Hat_05_old_04') and PlaGend == 'Male' then print(errMsg1.." for MALE character"..errMsg2) elseif check('Hat_06_basic_05') and PlaGend == 'Male' then print(errMsg1.." for MALE character"..errMsg2) elseif WA:IsItemBlacklisted(ItemID.new(itemID)) then print(" - Blacklisted ID"..errMsg2) else count = count + 1; WA:StoreUniqueItemIDAndMarkNew(ItemID.new(TweakDBID.new(itemTDBID))) print(count.." - ADDED -> "..locName.." - "..itemTDBID) end end print(' \n - [ '..count..' ] CLOTHES ADDED! \n ')

打开衣柜 data = WardrobeUserData.new(); evt = inkMenuInstance_SpawnEvent.new(); evt:Init("OnOpenWardrobeMenu", data) Game.GetUISystem()ueueEvent(evt)

音切网剪 Game.AddToInventory("Items.Q303_mask_h1",1)

强尼的飞行员眼镜 Game.AddToInventory("Items.Q005_Johnny_Glasses",1)

强尼的长裤 Game.AddToInventory("Items.Q005_Johnny_Pants",1)

强尼的背心 Game.AddToInventory("Items.Q005_Johnny_Shirt",1)

强尼的鞋子 Game.AddToInventory("Items.Q005_Johnny_Shoes",1)

强尼的武侍乐队夹克复刻版 Game.AddToInventory("Items.SQ031_Samurai_Jacket",1)

昆特牌T恤 Game.AddToInventory("Items.Red_Play_TShirt",1)

狂猎夹克 Game.AddToInventory("Items.Red_Play_Jacket",1)

红火鸟马甲Game.AddToInventory("Items.Red_Play_Vest",1)

丽娜玛琳娜的T恤 Game.AddToInventory("Items.Q303_lina_tshirt",1)

狼学派夹克 Game.AddToInventory("Items.GOG_DLC_Jacket",1)

狼学派T恤 Game.AddToInventory("Items.GOG_DLC_TShirt",1)

GALAXYT恤 Game.AddToInventory("Items.GOG_Galaxy_TShirt",1)

制动推机器(免疫坠落伤害) Game.AddToInventory("Items.q115_thrusters",1)

巫师号老派黑客飞行员夹克 Game.AddToInventory("Items.MQ017_Samerai_Jacket",1)

来生黑客服 Game.AddToInventory("Items.Q115_Afterlife_Netrunner",1)

阿吉拉尔的服装 Game.AddToInventory("Items.MQ304_assassin_outfit_ow",1)

阿吉拉尔的服装 Game.AddToInventory("Items.MQ304_assassin_outfit",1)

荒板防护服 Game.AddToInventory("Items.Jumpsuit_03_old_01",1)

绷带装 Game.AddToInventory("Items.Q101_Recovery_Bandage_Outfit",1)

商友建设工服 Game.AddToInventory("Items.Q306_corpbud_outfit",1)

肮脏的军用科技西装 Game.AddToInventory("Items.Q005_Militech_Suit_Dirty",1)

病号服 Game.AddToInventory("Items.Q307_hospital_outfit",1)

约书亚的囚服 Game.AddToInventory("Items.SQ023_Joshua_Prisonwear",1)

康陶实验室大褂 Game.AddToInventory("Items.SQ021_Lab_Costume",1)

军用科技芳纶纺织防护服 Game.AddToInventory("Items.Jumpsuit_03_old_03",1)

军用科技西装 Game.AddToInventory("Items.Q005_Militech_Suit",1)

NCPD耐腐蚀防护服 Game.AddToInventory("Items.Jumpsuit_03_old_02",1)

氯丁橡胶潜水服(朱迪给的) Game.AddToInventory("Items.SQ030_Diving_Suit_NoShoes",1)

带脚蹼的氯丁橡胶潜水服 Game.AddToInventory("Items.SQ030_Diving_Suit",1)

网络黑客服 Game.AddToInventory("Items.Q304_netrunner_outfit_ow",1)

网络黑客服 Game.AddToInventory("Items.Q304_netrunner_outfit",1)

新美利坚西装 Game.AddToInventory("Items.Q301_nusa_agent",1)

警服 Game.AddToInventory("Items.SQ029_Police_Suit",1)

小北斗计划防护服 Game.AddToInventory("Items.Q305_hazmat",1)

马语者 Game.AddToInventory("Items.Roach_Race_Outfit",1)

稀烂的军用科技西装 Game.AddToInventory("Items.Q005_Militech_Suit_Filthy",1)

联情局配发的便服 Game.AddToInventory("Items.Q307_ending_outfit",1)

荒板宇航服 Game.AddToInventory("Items.Q203_Spacesuit_Outfit_NoHelmet",1)

荒板宇航服(带头盔) Game.AddToInventory("Items.Q203_Spacesuit_Outfit_WithHelmet",1)

流行的西服 Game.AddToInventory("Items.Q303_party_outfit_ow",1)

流行的西服 Game.AddToInventory("Items.Q303_party_outfit",1)

战术潜水服 Game.AddToInventory("Items.Q303_diving_suit_ow_helmet",1)

战术潜水服(不带头盔) Game.AddToInventory("Items.Q303_diving_suit_ow",1)

战术潜水服 Game.AddToInventory("Items.Q303_diving_suit",1)

创伤小组制服 Game.AddToInventory("Items.Trauma_Team_Outfit",1)

584_2024102313239431.jpg

V的非正式着装 Game.AddToInventory("Items.Q000_half_Corpo",1)

V的流浪者着装 Game.AddToInventory("Items.Q000_half_Nomad",1)

V的城市着装 Game.AddToInventory("Items.Q000_half_StreetKid",1)

虚拟连衣裤 Game.AddToInventory("Items.Q114_Cyberspace_Jumpsuit",1)

新美国敌后人员靴子 Game.AddToInventory("Items.Twitch_Drop_Boots",1)

新美国敌后人员长裤 Game.AddToInventory("Items.Twitch_Drop_Pants",1)

新美国敌后人员头罩 Game.AddToInventory("Items.Twitch_Drop_Specs",1)

新美国敌后人员夹克 Game.AddToInventory("Items.Twitch_Drop_Vest",1)

暴恐机动队多功能信息面罩头盔 Game.AddToInventory("Items.SQ030_MaxTac_Helmet",1)

暴恐机动队多层装甲纺织夹克 Game.AddToInventory("Items.SQ030_MaxTac_Chest",1)

重型暴恐机动队工装裤 Game.AddToInventory("Items.SQ030_MaxTac_Pants",1)

金尖头锰钢独狼靴子 Game.AddToInventory("Items.Solo_01_Set_Boots",1)

装甲板合成皮独狼长裤 Game.AddToInventory("Items.Solo_01_Set_Pants",1)

超薄复合印花独狼衬衫 Game.AddToInventory("Items.Solo_01_Set_TShirt",1)

重型冲击吸收独狼夹克 Game.AddToInventory("Items.Solo_01_Set_Jacket",1)

钛金独狼战术软件技术护目镜 Game.AddToInventory("Items.Solo_01_Set_Visor",1)

公司防弹衬里西装外套 Game.AddToInventory("Items.Corporate_01_Set_FormalJacket",1)

碳纺织丝绸公司衬衫 Game.AddToInventory("Items.Corporate_01_Set_FormalShirt",1)

人体工程学增强公司便鞋 Game.AddToInventory("Items.Corporate_01_Set_FormalShoes",1)

战术混合镜片公司眼镜 Game.AddToInventory("Items.Corporate_01_Set_Glasses",1)

透气的增强生物棉公司宽松裤 Game.AddToInventory("Items.Corporate_01_Set_Pants",1)

增强复合衬里摇滚一字领 Game.AddToInventory("Items.Rockerboy_01_Set_Jacket",1)

装甲纺织摇滚文胸 Game.AddToInventory("Items.Rockerboy_01_Set_TShirt",1)

弹力阻燃摇滚长裤 Game.AddToInventory("Items.Rockerboy_01_Set_Pants",1)

耐剐蹭极化摇滚飞行员眼镜 Game.AddToInventory("Items.Rockerboy_01_Set_Glasses",1)

防刺摇滚松糕靴 Game.AddToInventory("Items.Rockerboy_01_Set_Boots",1)

弹力纺织中间人增强缝合便鞋 Game.AddToInventory("Items.Fixer_01_Set_FormalShoes",1)

聚碳酸酯光学加强中间人眼镜 Game.AddToInventory("Items.Fixer_01_Set_Glasses",1)

保护夹层中间人短裙 Game.AddToInventory("Items.Fixer_01_Set_Pants",1)

耐热芳纶纺织中间人紧身胸衣 Game.AddToInventory("Items.Fixer_01_Set_TShirt",1)

三层芳纶纺织中间人夹克短裙 Game.AddToInventory("Items.Fixer_01_Set_Coat",1)

防水警用作战靴 Game.AddToInventory("Items.Cop_01_Set_Boots",1)

全息染色警用护目镜 Game.AddToInventory("Items.Cop_01_Set_Glasses",1)

重型芳纶增强警用大衣 Game.AddToInventory("Items.Cop_01_Set_Jacket",1)

抗穿刺新战略复合衬里警用长裤 Game.AddToInventory("Items.Cop_01_Set_Pants",1)

轻量硬化橡胶媒体钢头鞋 Game.AddToInventory("Items.Media_01_Set_Shoes",1)

防突刺战术媒体工装裤 Game.AddToInventory("Items.Media_01_Set_Pants",1)

装甲媒体摄像头电子眼 Game.AddToInventory("Items.Media_01_Set_Tech",1)

媒体反应夹层棒球帽 Game.AddToInventory("Items.Media_01_Set_Cap",1)

夹层装甲媒体防弹背心 Game.AddToInventory("Items.Media_01_Set_Vest",1)

耐热纳米纺织媒体衬衫 Game.AddToInventory("Items.Media_01_Set_Shirt",1)

结实的生化皮革流浪者西部靴子 Game.AddToInventory("Items.Nomad_01_Set_Boots",1)

双层微孔板网格流浪者夹克 Game.AddToInventory("Items.Nomad_01_Set_Jacket",1)

锰夹层流浪者防毒面具 Game.AddToInventory("Items.Nomad_01_Set_Mask",1)

超轻耐撕裂流浪者长裤 Game.AddToInventory("Items.Nomad_01_Set_Pants",1)

聚碳酸酯流浪者增强缝合衬衫 Game.AddToInventory("Items.Nomad_01_Set_TShirt",1)

防电涌ICE保护网络黑客信息面罩 Game.AddToInventory("Items.Netrunner_01_Set_Visor",1)

硬化网络黑客复合内插靴子 Game.AddToInventory("Items.Netrunner_01_Set_Shoes",1)

耐穿薄膜网络黑客长裤 Game.AddToInventory("Items.Netrunner_01_Set_Pants",1)

耐热混纺黑客服 Game.AddToInventory("Items.Netrunner_01_Set_Jumpsuit",1)

加衬芳纶底垫技术专家鞋子 Game.AddToInventory("Items.Techie_01_Set_Shoes",1)

增强双层技术专家工装裤 Game.AddToInventory("Items.Techie_01_Set_Pants",1)

导热耐撕裂技术专家衬衫 Game.AddToInventory("Items.Techie_01_Set_TShirt",1)

聚碳酸酯纳米纺织技术专家背带 Game.AddToInventory("Items.Techie_01_Set_Vest",1)

加衬技术专家棒球帽 Game.AddToInventory("Items.Techie_01_Set_Cap",1)

夹层ICE保护技术专家电子眼 Game.AddToInventory("Items.Techie_01_Set_Tech",1)

幽冥犬头盔 Game.AddToInventory("Items.Q301_kurt_militia_h1",1)

幽冥犬战术背心 Game.AddToInventory("Items.VHard_50_BodyCool_OuterTorso",1)

边防警卫战术背心 Game.AddToInventory("Items.Vest_08_old_01",1)

激光切割超薄连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_rich_01",1)

防泼水聚酰胺连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_rich_02",1)

钨金亮片涂层增强连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_rich_03",1)

结实的防弹片纺织连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_rich_04",1)

优雅的防弹衬里连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_rich_05",1)

阻燃弹力面料混合连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_rich_06",1)

透气网格弹力连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_basic_01",1)

热封缝合止滑连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_basic_02",1)

抗静电耐腐蚀连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_basic_03",1)

微孔箔透气连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_basic_04",1)

聚乙烯耐腐蚀连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_basic_05",1)

可复用无纺布连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_basic_06",1)

三层潜水橡胶泡沫连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_basic_07",1)

热塑反企业连体紧身衣 Game.AddToInventory("Items.TightJumpsuit_02_basic_08",1)

百慕大三角保护网格健身背心 Game.AddToInventory("Items.TShirt_06_basic_02",1)

皇家灰色芳纶纺织西装裤 Game.AddToInventory("Items.FormalPants_02_rich_02",1)

潇洒街头复合涂层帽子 Game.AddToInventory("Items.Cap_01_rich_01",1)

军用级芳纶黑客服 Game.AddToInventory("Items.TightJumpsuit_01_basic_01",1)

轻便弹力黑客服 Game.AddToInventory("Items.TightJumpsuit_01_basic_02",1)

穿过的黑客服 Game.AddToInventory("Items.TightJumpsuit_01_old_01",1)

旧黑客服 Game.AddToInventory("Items.TightJumpsuit_01_old_02",1)

复合荒坂纳米纺织黑客服 Game.AddToInventory("Items.TightJumpsuit_01_rich_01",1)

红色警报防电涌黑客服(半透明) Game.AddToInventory("Items.TightJumpsuit_01_rich_02",1)

红色警报防电涌黑客服 Game.AddToInventory("Items.TightJumpsuit_01_test_01",1)

军用级芳纶黑客服(5阶) Game.AddToInventory("Items.VHard_50_IntTech_InnerToso",1)

复合荒坂纳米纺织黑客服(5阶) Game.AddToInventory("Items.VHard_50_IntRef_InnerToso",1)


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分离芯片代码列表

任务相关的芯片

Game.AddToInventory("Items.mq028_uscracks_lyrics_shard", 1)

Game.AddToInventory("Items.mq025_boxing_twins_shard", 1)

Game.AddToInventory("Items.sq027_punchcards", 1)

Game.AddToInventory("Items.sq027_onboarding", 1)

Game.AddToInventory("Items.sq027_locomotive_specs", 1)

Game.AddToInventory("Items.sq026_maikos_dh_report", 1)

Game.AddToInventory("Items.sq026_judys_underwater_village", 1)

Game.AddToInventory("Items.sq026_judys_goodbye_v", 1)

Game.AddToInventory("Items.sq026_judys_bot_notes", 1)

Game.AddToInventory("Items.sq026_judys_goodbye_v", 1)

Game.AddToInventory("Items.sq026_judys_bot_notes", 1)

Game.AddToInventory("Items.sq026_judys_bd_brainstorm", 1)

Game.AddToInventory("Items.sq023_killing_jablonsky_shard", 1)

Game.AddToInventory("Items.sq023_joshua_conversion_shard", 1)

Game.AddToInventory("Items.sq012_animals_training_journal", 1)

Game.AddToInventory("Items.sq012_animals_orders", 1)

Game.AddToInventory("Items.sq004_raffen_price_listing_shard", 1)

Game.AddToInventory("Items.q204_metamorphosis", 1)

Game.AddToInventory("Items.q105_01_security_orders", 1)

Game.AddToInventory("Items.q105_01_guards_chat", 1)

Game.AddToInventory("Items.q105_01_evelyns_calendar", 1)

Game.AddToInventory("Items.q104_kang_orders_shard", 1)

Game.AddToInventory("Items.q103_nash_shard", 1)

Game.AddToInventory("Items.q103_ghost_town_wife_shard", 1)

Game.AddToInventory("Items.q103_ghost_town_leaflet_shard", 1)

Game.AddToInventory("Items.q103_ghost_town_bar_shard", 1)

Game.AddToInventory("Items.q005_saburo_data_carrier", 1)

Game.AddToInventory("Items.q003_maelstrom_feed_cat_shard", 1)

Game.AddToInventory("Items.q003_chip", 1)

Game.AddToInventory("Items.mq034_dead_man_shard", 1)

Game.AddToInventory("Items.mq029_josie_last_note", 1)

Game.AddToInventory("Items.mq029_james_note", 1)

Game.AddToInventory("Items.mq026_conspiracy_loot", 1)

Game.AddToInventory("Items.mq016_shard", 1)

Game.AddToInventory("Items.mq015_wizardbook_encrypted", 1)

Game.AddToInventory("Items.sq024_race_shard", 1)

Game.AddToInventory("Items.sq024_magazine_shard", 1)

Game.AddToInventory("Items.sq024_book_shard", 1)

Game.AddToInventory("Items.q104_relic_blueprints_shard", 1)

Game.AddToInventory("Items.q116_mikoshi_shard", 1)

Game.AddToInventory("Items.q115_soul_shard", 1)

Game.AddToInventory("Items.q115_rogue_shard_2", 1)

Game.AddToInventory("Items.q115_rogue_shard_1", 1)

Game.AddToInventory("Items.q115_embers_shard", 1)

Game.AddToInventory("Items.q114_secure_yout_soul_list", 1)

Game.AddToInventory("Items.q114_basilisk_specs", 1)

Game.AddToInventory("Items.q114_about_serc", 1)

Game.AddToInventory("Items.q110_gim_opening", 1)

Game.AddToInventory("Items.q110_equipment_requisition_list", 1)

Game.AddToInventory("Items.q110_blackwall_infopacket", 1)

Game.AddToInventory("Items.q110_animals_dossier", 1)

分离芯片

Game.AddToInventory("Items.sts_hey_spr_06_shard_002", 1)

Game.AddToInventory("Items.sts_hey_spr_06_shard_003", 1)

Game.AddToInventory("Items.sts_wat_kab_03_onscreen_002", 1)

Game.AddToInventory("Items.sts_wat_nid_05_shard_003", 1)

Game.AddToInventory("Items.sts_wbr_jpn_01_shard_002", 1)

Game.AddToInventory("Items.q000_arasaka_orientation_packet", 1)

Game.AddToInventory("Items.q000_leo_and_euro_space_council", 1)

Game.AddToInventory("Items.q000_nomad_lost_community_story", 1)

Game.AddToInventory("Items.mq018_propaganda_shard", 1)

Game.AddToInventory("Items.mq024_data_carrier_shard", 1)

Game.AddToInventory("Items.mq024_data_nightcorp2_shard", 1)

Game.AddToInventory("Items.mq024_data_nightcorp3_shard", 1)

Game.AddToInventory("Items.mq024_data_nightcorp_shard", 1)

Game.AddToInventory("Items.generic_1000_beats_second_shard", 1)

Game.AddToInventory("Items.generic_2020_corebook_shard", 1)

Game.AddToInventory("Items.generic_4th_corporate_war_shard", 1)

Game.AddToInventory("Items.generic_6th_street_shard", 1)

Game.AddToInventory("Items.generic_75_years_cyberware_shard", 1)

Game.AddToInventory("Items.generic_about_death_shard", 1)

Game.AddToInventory("Items.generic_adventures_havor_radon_shard", 1)

Game.AddToInventory("Items.generic_advertising_guarding_bots_shard", 1)

Game.AddToInventory("Items.generic_airfield_plan", 1)

Game.AddToInventory("Items.generic_aledcaldos_rebuild_shard", 1)

Game.AddToInventory("Items.generic_all_foods_in_vitro_meat_shard", 1)

Game.AddToInventory("Items.generic_all_foods_leaflet_shard", 1)

Game.AddToInventory("Items.generic_america_blake_shard", 1)

Game.AddToInventory("Items.generic_anesthetics_shard", 1)

Game.AddToInventory("Items.generic_animals_shard", 1)

Game.AddToInventory("Items.generic_apple_tree_granchester_shard", 1)

Game.AddToInventory("Items.generic_arasaka_faction_overview_shard", 1)

Game.AddToInventory("Items.generic_arasaka_family_backstory_shard", 1)

Game.AddToInventory("Items.generic_arasaka_tower_bombing_shard", 1)

Game.AddToInventory("Items.generic_avian_extermination_act_shard", 1)

Game.AddToInventory("Items.generic_bakeneko", 1)

Game.AddToInventory("Items.generic_bakker_family_fate_shard", 1)

Game.AddToInventory("Items.generic_bell_tolls_hemmingway_shard", 1)

Game.AddToInventory("Items.generic_belzebub_tales_shard", 1)

Game.AddToInventory("Items.generic_bible_shard", 1)

Game.AddToInventory("Items.generic_bloody_bout_review_shard", 1)

Game.AddToInventory("Items.generic_busan_shard", 1)

Game.AddToInventory("Items.generic_bushido_analisis_shard", 1)

Game.AddToInventory("Items.generic_california_dusk_night_shard", 1)

Game.AddToInventory("Items.generic_cartesian_duelists_shard", 1)

Game.AddToInventory("Items.generic_cheating_jacket", 1)

Game.AddToInventory("Items.generic_chemicals_shard", 1)

Game.AddToInventory("Items.generic_chiba_11", 1)

Game.AddToInventory("Items.generic_chronicles_of_titania_shard", 1)

Game.AddToInventory("Items.generic_church_poland_shard", 1)

Game.AddToInventory("Items.generic_club_reviews_shard", 1)

Game.AddToInventory("Items.generic_community_01_shard", 1)

Game.AddToInventory("Items.generic_community_02_shard", 1)

Game.AddToInventory("Items.generic_community_03_shard", 1)

Game.AddToInventory("Items.generic_confessions_of_braindance_addict_shard", 1)

Game.AddToInventory("Items.generic_coptic_bible_shard", 1)

Game.AddToInventory("Items.generic_corporate_wars_musical_shard", 1)

Game.AddToInventory("Items.generic_corsairs_vs_shredder_shard", 1)

Game.AddToInventory("Items.generic_creole_poetry_shard", 1)

Game.AddToInventory("Items.generic_cyberpsychosis_shard", 1)

Game.AddToInventory("Items.generic_cyberware_side_effects_shard", 1)

Game.AddToInventory("Items.generic_cyril_alexandria_shard", 1)

Game.AddToInventory("Items.generic_daily_newspaper_shard", 1)

Game.AddToInventory("Items.generic_death_loved_shard", 1)

Game.AddToInventory("Items.generic_death_poetry_01_shard", 1)

Game.AddToInventory("Items.generic_death_poetry_02_shard", 1)

Game.AddToInventory("Items.generic_death_poetry_03_shard", 1)

Game.AddToInventory("Items.generic_delamain_taxi_services", 1)

Game.AddToInventory("Items.generic_depression_shard", 1)

Game.AddToInventory("Items.generic_detective_story_shard", 1)

Game.AddToInventory("Items.generic_dollhouse_valuablecase", 1)

Game.AddToInventory("Items.generic_dr_paradox_shard", 1)

Game.AddToInventory("Items.generic_drug_cookbook_shard", 1)

Game.AddToInventory("Items.generic_dubai_shard", 1)

Game.AddToInventory("Items.generic_elcoyote_drinks_shard", 1)

Game.AddToInventory("Items.generic_enforcer_handbook_shard", 1)

Game.AddToInventory("Items.generic_etemenanki_shard", 1)

Game.AddToInventory("Items.generic_explosives_shard", 1)

Game.AddToInventory("Items.generic_fanfic_shard", 1)

Game.AddToInventory("Items.generic_fanfiction_shard", 1)

Game.AddToInventory("Items.generic_fingers_mask", 1)

Game.AddToInventory("Items.generic_gangs_shard", 1)

Game.AddToInventory("Items.generic_gas_station_01", 1)

Game.AddToInventory("Items.generic_gas_station_02", 1)

Game.AddToInventory("Items.generic_gas_station_03", 1)

Game.AddToInventory("Items.generic_gas_station_04", 1)

Game.AddToInventory("Items.generic_gas_station_05", 1)

Game.AddToInventory("Items.generic_gas_station_06", 1)

Game.AddToInventory("Items.generic_ghost_story_shard", 1)

Game.AddToInventory("Items.generic_gnostic_01_shard", 1)

Game.AddToInventory("Items.generic_gnostic_02_shard", 1)

Game.AddToInventory("Items.generic_gossip_magazine_shard", 1)

Game.AddToInventory("Items.generic_guide_braindances_shard", 1)

Game.AddToInventory("Items.generic_guide_net_shard", 1)

Game.AddToInventory("Items.generic_guide_to_night_city_shard", 1)

Game.AddToInventory("Items.generic_guns_catalog_shard", 1)

Game.AddToInventory("Items.generic_guseinov_shard", 1)

Game.AddToInventory("Items.generic_hanako_flowers_shard", 1)

Game.AddToInventory("Items.generic_history_of_haiti_shard", 1)

Game.AddToInventory("Items.generic_illiad_homer_shard", 1)

Game.AddToInventory("Items.generic_imperyl_shard", 1)

Game.AddToInventory("Items.generic_influencing_shard", 1)

Game.AddToInventory("Items.generic_jinguji_fashion_collection_shard", 1)

Game.AddToInventory("Items.generic_johnny_biography_shard", 1)

Game.AddToInventory("Items.generic_jsamurai_history_shard", 1)

Game.AddToInventory("Items.generic_kerry_and_second_conflict_shard", 1)

Game.AddToInventory("Items.generic_kerry_dzeng_motherfucker_shard", 1)

Game.AddToInventory("Items.generic_kerry_eurodyne_biography_shard", 1)

Game.AddToInventory("Items.generic_kerry_kavorkin_rich_shard", 1)

Game.AddToInventory("Items.generic_kerry_negative_review_1_shard", 1)

Game.AddToInventory("Items.generic_kerry_negative_review_2_shard", 1)

Game.AddToInventory("Items.generic_kerry_negative_review_3_shard", 1)

Game.AddToInventory("Items.generic_kibble_and_scop_shard", 1)

Game.AddToInventory("Items.generic_kings_of_acid_review_shard", 1)

Game.AddToInventory("Items.generic_konpeki_plaza_folder_shard", 1)

Game.AddToInventory("Items.generic_latest_braindances_shard", 1)

Game.AddToInventory("Items.generic_lifestyle_news_hanako_shard", 1)

Game.AddToInventory("Items.generic_lizzies_firstaid", 1)

Game.AddToInventory("Items.generic_lizzy_wi(红色部分删除后使用)zzy_rockergirl_shard", 1)

Game.AddToInventory("Items.generic_long_walk_shard", 1)

Game.AddToInventory("Items.generic_lunar_orbital_bases_shard", 1)

Game.AddToInventory("Items.generic_maelstrom_shard", 1)

Game.AddToInventory("Items.generic_major_religions_and_cyberware_shard", 1)

Game.AddToInventory("Items.generic_manipulation_shard", 1)

Game.AddToInventory("Items.generic_masked_hero_shard", 1)

Game.AddToInventory("Items.generic_max_tac_shard", 1)

Game.AddToInventory("Items.generic_max_tac_way_shard", 1)

Game.AddToInventory("Items.generic_megacorps_shard", 1)

Game.AddToInventory("Items.generic_metacorp_shard", 1)

Game.AddToInventory("Items.generic_mox_gang_backstory_shard", 1)

Game.AddToInventory("Items.generic_mystical_elation_shard", 1)

Game.AddToInventory("Items.generic_ncpd_shard", 1)

Game.AddToInventory("Items.generic_netwatch_propaganda_shard", 1)

Game.AddToInventory("Items.generic_no_life_3_review_shard", 1)

Game.AddToInventory("Items.generic_nocal_socal_shard", 1)

Game.AddToInventory("Items.generic_nomad_cookbook", 1)

Game.AddToInventory("Items.generic_nomad_nations_shard", 1)

Game.AddToInventory("Items.generic_nomad_propaganda_shard", 1)

Game.AddToInventory("Items.generic_nomad_smuggling_shard", 1)

Game.AddToInventory("Items.generic_nomads_101_shard", 1)

Game.AddToInventory("Items.generic_odyssey_homer_shard", 1)

Game.AddToInventory("Items.generic_oil_fields_advertising_shard", 1)

Game.AddToInventory("Items.generic_oil_fields_critic_shard", 1)

Game.AddToInventory("Items.generic_oneil_one_shard", 1)

Game.AddToInventory("Items.generic_outer_inner_dialogues_shard", 1)

Game.AddToInventory("Items.generic_pacifica_shard", 1)

Game.AddToInventory("Items.generic_pain_disablers_shard", 1)

Game.AddToInventory("Items.generic_parallel_lives_plutarch_shard", 1)

Game.AddToInventory("Items.generic_pathfinder_jupiter_shard", 1)

Game.AddToInventory("Items.generic_peralez_leaflet_shard", 1)

Game.AddToInventory("Items.generic_protein_farms_shard", 1)

Game.AddToInventory("Items.generic_psyche_shard", 1)

Game.AddToInventory("Items.generic_republic_pl(红色部分删除后使用)ato_shard", 1)

Game.AddToInventory("Items.generic_rewiring_synaptic_pathways_shard", 1)

Game.AddToInventory("Items.generic_rockyridge_ambush", 1)

Game.AddToInventory("Items.generic_rockyridge_grenades", 1)

Game.AddToInventory("Items.generic_samurai_band", 1)

Game.AddToInventory("Items.generic_santa_muerte_shard", 1)

Game.AddToInventory("Items.generic_sayonara_station_shard", 1)

Game.AddToInventory("Items.generic_scavengers_pistol", 1)

Game.AddToInventory("Items.generic_secure_your_soul", 1)

Game.AddToInventory("Items.generic_silly_crime_novel_shard", 1)

Game.AddToInventory("Items.generic_southam_war_shard", 1)

Game.AddToInventory("Items.generic_space_exploration_shard", 1)

Game.AddToInventory("Items.generic_sq004_score", 1)

Game.AddToInventory("Items.generic_sq011_kerry_bracelet", 1)

Game.AddToInventory("Items.generic_supernova_lizzy_wi(红色部分删除后使用)zzy_shard", 1)

Game.AddToInventory("Items.generic_tainted_overload_shard", 1)

Game.AddToInventory("Items.generic_teachings_temple_shard", 1)

Game.AddToInventory("Items.generic_tinnitus_music_shard", 1)

Game.AddToInventory("Items.generic_tourist_food_leaflet_shard", 1)

Game.AddToInventory("Items.generic_trauma_team_shard", 1)

Game.AddToInventory("Items.generic_turbo_dracula_review_shard", 1)

Game.AddToInventory("Items.generic_undoing_the_net_shard", 1)

Game.AddToInventory("Items.generic_unification_war_shard", 1)

Game.AddToInventory("Items.generic_united_star_spangled_shard", 1)

Game.AddToInventory("Items.generic_us_cracks_cover_shard", 1)

Game.AddToInventory("Items.generic_vdb_shard", 1)

Game.AddToInventory("Items.generic_victor_boxing_match", 1)

Game.AddToInventory("Items.generic_watson_whore_dairy_shard", 1)

Game.AddToInventory("Items.generic_women_fitness_shard", 1)

Game.AddToInventory("Items.generic_workshop_manual_shard", 1)

Game.AddToInventory("Items.generic_wraith_food_hoarding", 1)

Game.AddToInventory("Items.generic_wraith_toolbox", 1)

Game.AddToInventory("Items.generic_wysiwyg_shard", 1)

Game.AddToInventory("Items.generic_yorinobu_arasaka_biography_shard", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_01_onscreen_03", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_01_onscreen_04", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_02_onscreen_01_shard", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_03_email_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_03_onscreen_03", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_04_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_05_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_06_onscreen_01_shard", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_08_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_09_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_10_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_11_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_11_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_14_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_14_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_15_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_15_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_16_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_16_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_16_onscreen_03", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_17_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_17_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_18_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_18_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_19_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_20_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_20_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_20_onscreen_03", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_21_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_22_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_22_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_23_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_23_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_05_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_10_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_11_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_13_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_14_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_14_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_15_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_15_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_16_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_cpz_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_03_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_cpz_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_15_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_15_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_cpz_16_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_16_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_cpz_17_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_17_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_cpz_18_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_dtn_01_onscreen_03", 1)

Game.AddToInventory("Items.ma_cct_dtn_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_dtn_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_03_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_dtn_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_dtn_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_09_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_dtn_12_crackable_shard", 1)

Game.AddToInventory("Items.ma_cct_dtn_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_dtn_12_onscreen_03", 1)

Game.AddToInventory("Items.ma_cct_dtn_14_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_14_onscreen_02", 1)

Game.AddToInventory("Items.ma_cct_dtn_15_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_17_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_gle_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_11_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_15_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_15_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_gle_16_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_16_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_rey_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_rey_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_rey_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_rey_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_rey_02_onscreen_03", 1)

Game.AddToInventory("Items.ma_hey_rey_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_rey_03_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_rey_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_rey_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_spr_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_spr_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_03_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_spr_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_04_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_spr_04_onscreen_03", 1)

Game.AddToInventory("Items.ma_hey_spr_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_06_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_spr_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_10_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_spr_11_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_pac_cvi_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_01_shard", 1)

Game.AddToInventory("Items.ma_pac_cvi_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_03_shard", 1)

Game.AddToInventory("Items.ma_pac_cvi_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_05_shard_A", 1)

Game.AddToInventory("Items.ma_pac_cvi_05_shard_B", 1)

Game.AddToInventory("Items.ma_pac_cvi_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_pac_cvi_07_shard_A", 1)

Game.AddToInventory("Items.ma_pac_cvi_07_shard_B", 1)

Game.AddToInventory("Items.ma_pac_cvi_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_08_onscreen_02", 1)

Game.AddToInventory("Items.ma_pac_cvi_08_shard_A", 1)

Game.AddToInventory("Items.ma_pac_cvi_08_shard_B", 1)

Game.AddToInventory("Items.ma_pac_cvi_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_09_shard", 1)

Game.AddToInventory("Items.ma_pac_cvi_10_crackable_shard", 1)

Game.AddToInventory("Items.ma_pac_cvi_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_10_shard_A", 1)

Game.AddToInventory("Items.ma_pac_cvi_10_shard_B", 1)

Game.AddToInventory("Items.ma_pac_cvi_11_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_11_shard", 1)

Game.AddToInventory("Items.ma_pac_cvi_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_12_shard", 1)

Game.AddToInventory("Items.ma_pac_cvi_13_crackable_shard", 1)

Game.AddToInventory("Items.ma_pac_cvi_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_13_onscreen_02", 1)

Game.AddToInventory("Items.ma_pac_cvi_13_shard_A", 1)

Game.AddToInventory("Items.ma_pac_cvi_13_shard_B", 1)

Game.AddToInventory("Items.ma_pac_cvi_14_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_14_shard", 1)

Game.AddToInventory("Items.ma_pac_wwd_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_pac_wwd_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_05_onscreen_02", 1)

Game.AddToInventory("Items.ma_pac_wwd_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_03_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_05_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_06_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_07_crackable_shard", 1)

Game.AddToInventory("Items.ma_std_arr_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_08_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_09_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_10_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_11_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_11_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_arr_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_14_crackable_shard", 1)

Game.AddToInventory("Items.ma_std_arr_14_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_14_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_01_onscreen_03", 1)

Game.AddToInventory("Items.ma_std_rcr_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_05_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_10_crackable_shard", 1)

Game.AddToInventory("Items.ma_std_rcr_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_10_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_11_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_13_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_14_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_14_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_16_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_16_onscreen_02", 1)

Game.AddToInventory("Items.ma_std_rcr_17_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_18_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_18_onscreen_02", 1)

Game.AddToInventory("Items.ma_temp_item_hack", 1)

Game.AddToInventory("Items.ma_wat_kab_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_kab_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_kab_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_03_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_kab_06_map", 1)

Game.AddToInventory("Items.ma_wat_kab_06_message", 1)

Game.AddToInventory("Items.ma_wat_kab_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_06_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_kab_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_08_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_kab_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_09_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_kab_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_15_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kabs_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kabs_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_02_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_lch_03_crackable_shard", 1)

Game.AddToInventory("Items.ma_wat_lch_03_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_03_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_lch_03_onscreen_04", 1)

Game.AddToInventory("Items.ma_wat_lch_03_shard", 1)

Game.AddToInventory("Items.ma_wat_lch_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_04_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_05_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_05_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_lch_06_corpo_shard_hackable", 1)

Game.AddToInventory("Items.ma_wat_lch_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_06_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_06_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_lch_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_07_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_lch_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_08_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_09_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_10_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_11_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_11_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_12_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_lch_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_13_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_14_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_14_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_lch_15_crackable_shard", 1)

Game.AddToInventory("Items.ma_wat_lch_15_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_16_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_16_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_01_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_02_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_03_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_04_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_04_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_06_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_06_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_07_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_07_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_nid_08_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_09_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_09_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_10_crackable_shard", 1)

Game.AddToInventory("Items.ma_wat_nid_10_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_12_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_12_shard", 1)

Game.AddToInventory("Items.ma_wat_nid_13_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_13_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_13_shard", 1)

Game.AddToInventory("Items.ma_wat_nid_14_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_14_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_15_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_15_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_15_shard_mls", 1)

Game.AddToInventory("Items.ma_wat_nid_15_shard_psycho", 1)

Game.AddToInventory("Items.ma_wat_nid_16_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_16_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_16_shard", 1)

Game.AddToInventory("Items.ma_wat_nid_17_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_19_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_19_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_20_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_20_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_20_shard", 1)

Game.AddToInventory("Items.ma_wat_nid_21_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_22_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_23_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_23_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_nid_26_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_27_crackable_shard", 1)

Game.AddToInventory("Items.ma_wat_nid_30_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_30_shard", 1)

Game.AddToInventory("Items.ma_wbr_hil_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_01_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_hil_01_onscreen_03", 1)

Game.AddToInventory("Items.ma_wbr_hil_02_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_hil_02_onscreen_03", 1)

Game.AddToInventory("Items.ma_wbr_hil_02_onscreen_04", 1)

Game.AddToInventory("Items.ma_wbr_hil_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_03_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_hil_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_04_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_hil_04_onscreen_03", 1)

Game.AddToInventory("Items.ma_wbr_hil_05_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_05_onscreen_01_shard", 1)

Game.AddToInventory("Items.ma_wbr_hil_05_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_hil_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_06_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_hil_06_onscreen_03", 1)

Game.AddToInventory("Items.ma_wbr_jpn_01_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_01_shard", 1)

Game.AddToInventory("Items.ma_wbr_jpn_04_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_04_shard", 1)

Game.AddToInventory("Items.ma_wbr_jpn_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_06_shard", 1)

Game.AddToInventory("Items.ma_wbr_jpn_07_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_07_shard", 1)

Game.AddToInventory("Items.ma_wbr_jpn_08_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_09_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_09_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_jpn_09_shard_A", 1)

Game.AddToInventory("Items.ma_wbr_jpn_09_shard_B", 1)

Game.AddToInventory("Items.ma_wbr_jpn_12_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_12_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_jpn_12_shard_B", 1)

Game.AddToInventory("Items.ma_wbr_jpn_13_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_13_shard", 1)

Game.AddToInventory("Items.ma_wbr_jpn_15_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_15_shard", 1)

Game.AddToInventory("Items.ma_wbr_jpn_16_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_16_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_jpn_16_shard_A", 1)

Game.AddToInventory("Items.ma_wbr_jpn_16_shard_B", 1)

Game.AddToInventory("Items.ma_wbr_jpn_17_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_17_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_jpn_17_shard_A", 1)

Game.AddToInventory("Items.ma_wbr_jpn_17_shard_B", 1)

Game.AddToInventory("Items.ma_wbr_jpn_19_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_19_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_jpn_19_shard_A", 1)

Game.AddToInventory("Items.ma_wbr_jpn_19_shard_B", 1)

Game.AddToInventory("Items.ma_wbr_nok_01_shard", 1)

Game.AddToInventory("Items.ma_wbr_nok_02_shard", 1)

Game.AddToInventory("Items.ma_wbr_nok_04_shard", 1)

Game.AddToInventory("Items.ma_wbr_nok_04_shard2", 1)

Game.AddToInventory("Items.ma_wbr_nok_05_shard", 1)

Game.AddToInventory("Items.ma_wbr_nok_05_shard2", 1)

Game.AddToInventory("Items.ma_wbr_nok_05_shard3", 1)

Game.AddToInventory("Items.misty_mystical_book_shard", 1)

Game.AddToInventory("Items.mq026_conspiracy_shard", 1)

Game.AddToInventory("Items.mq028_stalker_diary_shard", 1)

Game.AddToInventory("Items.music_magazine_shard", 1)

Game.AddToInventory("Items.sts_bls_ina_02_shard_01", 1)

Game.AddToInventory("Items.sts_bls_ina_03_shard_001", 1)

Game.AddToInventory("Items.sts_bls_ina_03_shard_002", 1)

Game.AddToInventory("Items.sts_bls_ina_04_shard_001", 1)

Game.AddToInventory("Items.sts_bls_ina_05_shard_01", 1)

Game.AddToInventory("Items.sts_bls_ina_05_shard_02", 1)

Game.AddToInventory("Items.sts_bls_ina_05_shard_03", 1)

Game.AddToInventory("Items.sts_bls_ina_05_shard_04", 1)

Game.AddToInventory("Items.sts_bls_ina_06_shard_01", 1)

Game.AddToInventory("Items.sts_bls_ina_06_shard_02", 1)

Game.AddToInventory("Items.sts_bls_ina_07_shard_01", 1)

Game.AddToInventory("Items.sts_bls_ina_08_shard_01", 1)

Game.AddToInventory("Items.sts_bls_ina_09_shard_01", 1)

Game.AddToInventory("Items.sts_bls_ina_09_shard_02", 1)

Game.AddToInventory("Items.sts_cct_cpz_01_disc", 1)

Game.AddToInventory("Items.sts_cct_cpz_01_shard_001", 1)

Game.AddToInventory("Items.sts_cct_cpz_01_shard_002", 1)

Game.AddToInventory("Items.sts_cct_cpz_01_shard_003", 1)

Game.AddToInventory("Items.sts_cct_dtn_02_shard_001", 1)

Game.AddToInventory("Items.sts_cct_dtn_02_shard_002", 1)

Game.AddToInventory("Items.sts_cct_dtn_02_shard_003", 1)

Game.AddToInventory("Items.sts_cct_dtn_05_disc", 1)

Game.AddToInventory("Items.sts_hey_gle_01_shard_001", 1)

Game.AddToInventory("Items.sts_hey_gle_01_shard_002", 1)

Game.AddToInventory("Items.sts_hey_gle_01_shard_003", 1)

Game.AddToInventory("Items.sts_hey_gle_03_guitar", 1)

Game.AddToInventory("Items.sts_hey_gle_04_datapad", 1)

Game.AddToInventory("Items.sts_hey_gle_04_evidence", 1)

Game.AddToInventory("Items.sts_hey_gle_04_shard_001", 1)

Game.AddToInventory("Items.sts_hey_gle_05_scandium_cores", 1)

Game.AddToInventory("Items.sts_hey_gle_05_shard_001", 1)

Game.AddToInventory("Items.sts_hey_gle_06_shard_001", 1)

Game.AddToInventory("Items.sts_hey_gle_06_soft", 1)

Game.AddToInventory("Items.sts_hey_rey_01_shard_001", 1)

Game.AddToInventory("Items.sts_hey_rey_01_shard_002", 1)

Game.AddToInventory("Items.sts_hey_rey_01_shard_003", 1)

Game.AddToInventory("Items.sts_hey_rey_01_shard_004", 1)

Game.AddToInventory("Items.sts_hey_rey_02_datapad", 1)

Game.AddToInventory("Items.sts_hey_rey_02_shard_001", 1)

Game.AddToInventory("Items.sts_hey_rey_06_shard", 1)

Game.AddToInventory("Items.sts_hey_rey_06_shard_001", 1)

Game.AddToInventory("Items.sts_hey_rey_07_data", 1)

Game.AddToInventory("Items.sts_hey_rey_08_shard_001", 1)

Game.AddToInventory("Items.sts_hey_rey_08_shard_002", 1)

Game.AddToInventory("Items.sts_hey_rey_08_shard_003", 1)

Game.AddToInventory("Items.sts_hey_rey_09_coolant", 1)

Game.AddToInventory("Items.sts_hey_rey_09_shard_001", 1)

Game.AddToInventory("Items.sts_hey_spr_01_shard_001", 1)

Game.AddToInventory("Items.sts_hey_spr_01_shard_002", 1)

Game.AddToInventory("Items.sts_hey_spr_03_shard_001", 1)

Game.AddToInventory("Items.sts_hey_spr_06_shard_001", 1)

Game.AddToInventory("Items.sts_pac_cvi_02_shard_001", 1)

Game.AddToInventory("Items.sts_pac_cvi_02_shard_002", 1)

Game.AddToInventory("Items.sts_pac_cvi_02_shard_003", 1)

Game.AddToInventory("Items.sts_pac_wwd_05_shard_001", 1)

Game.AddToInventory("Items.sts_pac_wwd_05_shard_002", 1)

Game.AddToInventory("Items.sts_pac_wwd_05_shard_003", 1)

Game.AddToInventory("Items.sts_std_arr_01_acid", 1)

Game.AddToInventory("Items.sts_std_arr_01_shard_001", 1)

Game.AddToInventory("Items.sts_std_arr_03_disc", 1)

Game.AddToInventory("Items.sts_std_arr_03_shard_001", 1)

Game.AddToInventory("Items.sts_std_arr_03_shard_002", 1)

Game.AddToInventory("Items.sts_std_arr_05_shard_001", 1)

Game.AddToInventory("Items.sts_std_arr_05_shard_002", 1)

Game.AddToInventory("Items.sts_std_arr_05_tracking_device", 1)

Game.AddToInventory("Items.sts_std_arr_06_datapad", 1)

Game.AddToInventory("Items.sts_std_arr_06_shard_001", 1)

Game.AddToInventory("Items.sts_std_arr_10_components", 1)

Game.AddToInventory("Items.sts_std_arr_10_research", 1)

Game.AddToInventory("Items.sts_std_arr_10_shard_001", 1)

Game.AddToInventory("Items.sts_std_arr_10_shard_002", 1)

Game.AddToInventory("Items.sts_std_arr_10_shard_003", 1)

Game.AddToInventory("Items.sts_std_arr_11_shard_001", 1)

Game.AddToInventory("Items.sts_std_arr_12_splinter", 1)

Game.AddToInventory("Items.sts_std_rcr_01_shard_001", 1)

Game.AddToInventory("Items.sts_std_rcr_02_shard", 1)

Game.AddToInventory("Items.sts_std_rcr_02_shard_001", 1)

Game.AddToInventory("Items.sts_std_rcr_03_shard_01", 1)

Game.AddToInventory("Items.sts_std_rcr_03_shard_02", 1)

Game.AddToInventory("Items.sts_std_rcr_04_antibiotics", 1)

Game.AddToInventory("Items.sts_std_rcr_04_shard_001", 1)

Game.AddToInventory("Items.sts_std_rcr_05_datachip", 1)

Game.AddToInventory("Items.sts_std_rcr_05_shard_001", 1)

Game.AddToInventory("Items.sts_std_rcr_05_shard_002", 1)

Game.AddToInventory("Items.sts_std_rcr_05_shard_003", 1)

Game.AddToInventory("Items.sts_std_rcr_05_shard_004", 1)

Game.AddToInventory("Items.sts_wat_kab_01_inhaler", 1)

Game.AddToInventory("Items.sts_wat_kab_01_onscreen_01", 1)

Game.AddToInventory("Items.sts_wat_kab_02_anest", 1)

Game.AddToInventory("Items.sts_wat_kab_02_filler", 1)

Game.AddToInventory("Items.sts_wat_kab_02_onscreen_01", 1)

Game.AddToInventory("Items.sts_wat_kab_02_onscreen_02", 1)

Game.AddToInventory("Items.sts_wat_kab_02_synth_blood", 1)

Game.AddToInventory("Items.sts_wat_kab_03_meds", 1)

Game.AddToInventory("Items.sts_wat_kab_03_onscreen_001", 1)

Game.AddToInventory("Items.sts_wat_kab_04_briefcase", 1)

Game.AddToInventory("Items.sts_wat_kab_04_shard_001", 1)

Game.AddToInventory("Items.sts_wat_kab_04_shard_002", 1)

Game.AddToInventory("Items.sts_wat_kab_04_shard_003", 1)

Game.AddToInventory("Items.sts_wat_kab_05_onscreen_001", 1)

Game.AddToInventory("Items.sts_wat_kab_06_onscreen_001", 1)

Game.AddToInventory("Items.sts_wat_kab_06_onscreen_002", 1)

Game.AddToInventory("Items.sts_wat_kab_07_onscreen_001", 1)

Game.AddToInventory("Items.sts_wat_kab_07_onscreen_002", 1)

Game.AddToInventory("Items.sts_wat_kab_08_onscreen_001", 1)

Game.AddToInventory("Items.sts_wat_kab_101_onscreen_001", 1)

Game.AddToInventory("Items.sts_wat_kab_102_shard_001", 1)

Game.AddToInventory("Items.sts_wat_kab_107_onscreen_001", 1)

Game.AddToInventory("Items.sts_wat_kab_107_onscreen_002", 1)

Game.AddToInventory("Items.sts_wat_kab_107_onscreen_003", 1)

Game.AddToInventory("Items.sts_wat_lch_01_shard_001", 1)

Game.AddToInventory("Items.sts_wat_lch_03_shard_001", 1)

Game.AddToInventory("Items.sts_wat_lch_03_shard_002", 1)

Game.AddToInventory("Items.sts_wat_lch_05_eye_implant", 1)

Game.AddToInventory("Items.sts_wat_lch_05_eye_in_jar", 1)

Game.AddToInventory("Items.sts_wat_lch_06_shard_001", 1)

Game.AddToInventory("Items.sts_wat_lch_06_shard_003", 1)

Game.AddToInventory("Items.sts_wat_nid_01_shard_001", 1)

Game.AddToInventory("Items.sts_wat_nid_02_shard_001", 1)

Game.AddToInventory("Items.sts_wat_nid_02_shard_002", 1)

Game.AddToInventory("Items.sts_wat_nid_03_shard_001", 1)

Game.AddToInventory("Items.sts_wat_nid_04_recording", 1)

Game.AddToInventory("Items.sts_wat_nid_04_shard_001", 1)

Game.AddToInventory("Items.sts_wat_nid_05_recording", 1)

Game.AddToInventory("Items.sts_wat_nid_05_shard_001", 1)

Game.AddToInventory("Items.sts_wat_nid_05_shard_002", 1)

Game.AddToInventory("Items.sts_wat_nid_06_objective", 1)

Game.AddToInventory("Items.sts_wat_nid_06_shard_001", 1)

Game.AddToInventory("Items.sts_wat_nid_06_shard_002", 1)

Game.AddToInventory("Items.sts_wat_nid_06_shard_003", 1)

Game.AddToInventory("Items.sts_wat_nid_07_recording", 1)

Game.AddToInventory("Items.sts_wat_nid_07_shard_001", 1)

Game.AddToInventory("Items.sts_wat_nid_07_shard_002", 1)

Game.AddToInventory("Items.sts_wat_nid_101_shipping_list", 1)

Game.AddToInventory("Items.sts_wbr_hil_01_depositary_receipt", 1)

Game.AddToInventory("Items.sts_wbr_hil_01_shard_001", 1)

Game.AddToInventory("Items.sts_wbr_hil_06_bootleg", 1)

Game.AddToInventory("Items.sts_wbr_hil_06_keys", 1)

Game.AddToInventory("Items.sts_wbr_hil_06_shard_001", 1)

Game.AddToInventory("Items.sts_wbr_hil_06_shard_002", 1)

Game.AddToInventory("Items.sts_wbr_hil_07_finger", 1)

Game.AddToInventory("Items.sts_wbr_hil_07_shard", 1)

Game.AddToInventory("Items.sts_wbr_jpn_01_shard_001", 1)

Game.AddToInventory("Items.sts_wbr_jpn_02_shard_001", 1)

Game.AddToInventory("Items.sts_wbr_jpn_03_shard_001", 1)

Game.AddToInventory("Items.sts_wbr_jpn_03_shard_002", 1)

Game.AddToInventory("Items.sts_wbr_jpn_03_shard_003", 1)

Game.AddToInventory("Items.sts_wbr_jpn_03_shard_004", 1)

Game.AddToInventory("Items.sts_wbr_jpn_05_shard", 1)

Game.AddToInventory("Items.sts_wbr_jpn_05_shard_001", 1)

Game.AddToInventory("Items.sts_wbr_jpn_05_shard_002", 1)

Game.AddToInventory("Items.sts_wbr_jpn_05_shard_003", 1)

Game.AddToInventory("Items.sts_wbr_jpn_07_dirk_data_shard", 1)

Game.AddToInventory("Items.sts_wbr_jpn_12_corpo_cracker", 1)

Game.AddToInventory("Items.sts_wbr_jpn_12_shard_001", 1)

Game.AddToInventory("Items.sts_wbr_jpn_12_shard_002", 1)

Game.AddToInventory("Items.sts_wbr_jpn_12_shard_003", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_101_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_102_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_103_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_104_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_105_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_106_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_107_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_108_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_109_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_110_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_gle_111_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_rey_107_onscreen_01", 1)

Game.AddToInventory("Items.Loc_ma_hey_rey_108_onscreen_alex_dead", 1)

Game.AddToInventory("Items.Loc_ma_hey_rey_108_onscreen_sergei_dead", 1)

Game.AddToInventory("Items.loc_ma_hey_rey_109_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_rey_110_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_rey_111_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_rey_112_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_rey_113_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_rey_114_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_rey_115_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_101_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_102_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_103_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_104_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_105_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_106_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_107_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_108_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_109_onscreen_01", 1)

Game.AddToInventory("Items.loc_ma_hey_spr_110_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_02_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_22_onscreen_03_loa", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_24_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_25_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_26_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_27_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_28_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_29_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_30_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_31_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_32_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_33_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_34_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_35_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_36_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_37_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_38_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_39_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_40_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_41_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_42_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_43_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se1_44_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_09_onscreen_02", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_09_onscreen_03", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_09_onscreen_04", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_17_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_18_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_19_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_20_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_21_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_22_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_23_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_24_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_25_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_26_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_27_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_28_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_29_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_30_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_31_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_32_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_33_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_34_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_35_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_36_onscreen_01", 1)

Game.AddToInventory("Items.ma_bls_ina_se5_37_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_cpz_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_107_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_108_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_109_onscreen_01", 1)

Game.AddToInventory("Items.ma_cct_dtn_110_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_gle_05_onscreen_02", 1)

Game.AddToInventory("Items.ma_hey_rey_06_onscreen_01", 1)

Game.AddToInventory("Items.ma_hey_spr_04_shard_producer", 1)

Game.AddToInventory("Items.ma_hey_spr_04_shard_psycho", 1)

Game.AddToInventory("Items.ma_hey_spr_04_shard_sister", 1)

Game.AddToInventory("Items.ma_pac_cvi_08_shard_mobster", 1)

Game.AddToInventory("Items.ma_pac_cvi_08_shard_psycho", 1)

Game.AddToInventory("Items.ma_pac_cvi_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_107_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_cvi_10_onscreen_02", 1)

Game.AddToInventory("Items.ma_pac_cvi_13_onscreen_03", 1)

Game.AddToInventory("Items.ma_pac_wwd_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_pac_wwd_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_107_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_108_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_arr_109_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_107_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_108_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_109_onscreen_01", 1)

Game.AddToInventory("Items.ma_std_rcr_11_shard_merc", 1)

Game.AddToInventory("Items.ma_std_rcr_11_shard_psycho", 1)

Game.AddToInventory("Items.ma_wat_kab_07_onscreen_02", 1)

Game.AddToInventory("Items.ma_wat_kab_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_107_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_108_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_109_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_kab_16_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_01_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_lch_03_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_06_onscreen_04", 1)

Game.AddToInventory("Items.ma_wat_lch_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_lch_107_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_03_brick_and_elly_conversation", 1)

Game.AddToInventory("Items.ma_wat_nid_03_go_clean_after_elly", 1)

Game.AddToInventory("Items.ma_wat_nid_03_trauma_team_subscription", 1)

Game.AddToInventory("Items.ma_wat_nid_11_onscreen", 1)

Game.AddToInventory("Items.ma_wat_nid_12_onscreen_03", 1)

Game.AddToInventory("Items.ma_wat_nid_15_onscreen_mls", 1)

Game.AddToInventory("Items.ma_wat_nid_15_onscreen_psycho", 1)

Game.AddToInventory("Items.ma_wat_nid_31_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_32_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_33_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_34_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_35_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_36_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_37_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_38_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_39_onscreen_01", 1)

Game.AddToInventory("Items.ma_wat_nid_40_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_107_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_hil_108_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_105_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_106_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_107_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_108_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_109_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_110_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_jpn_13_onscreen_02", 1)

Game.AddToInventory("Items.ma_wbr_jpn_20_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_nok_03_shard", 1)

Game.AddToInventory("Items.ma_wbr_nok_101_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_nok_102_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_nok_103_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_nok_104_onscreen_01", 1)

Game.AddToInventory("Items.ma_wbr_nok_105_onscreen_01", 1)

Game.AddToInventory("Items.cbj_ep1_01_shard_02",1)

Game.AddToInventory("Items.cbj_ep1_01_shard_03",1)

Game.AddToInventory("Items.cbj_ep1_02_shard_02",1)

Game.AddToInventory("Items.cbj_ep1_03_shard_01",1)

Game.AddToInventory("Items.cbj_ep1_03_shard_02",1)

Game.AddToInventory("Items.cbj_ep1_05_shard_01",1)

Game.AddToInventory("Items.cbj_ep1_05_shard_02",1)

Game.AddToInventory("Items.cbj_ep1_05_shard_03",1)

Game.AddToInventory("Items.cbj_ep1_06_shard_01",1)

Game.AddToInventory("Items.cbj_ep1_07_shard_01",1)

Game.AddToInventory("Items.cbj_ep1_07_shard_02",1)

Game.AddToInventory("Items.cbj_ep1_08_shard_01",1)

Game.AddToInventory("Items.cbj_ep1_08_shard_02",1)

Game.AddToInventory("Items.cbj_ep1_09_shard_01",1)

Game.AddToInventory("Items.cbj_ep1_09_shard_02",1)

Game.AddToInventory("Items.cbj_ep1_09_shard_03",1)

Game.AddToInventory("Items.cbj_ep1_10_shard_01",1)

Game.AddToInventory("Items.cbj_ep1_10_shard_02",1)

Game.AddToInventory("Items.cbj_ep1_11_shard_01",1)

Game.AddToInventory("Items.cbj_ep1_11_shard_02",1)

Game.AddToInventory("Items.wst_ep1_06_shard_001",1)

Game.AddToInventory("Items.wst_ep1_09_shard_001",1)

Game.AddToInventory("Items.wst_ep1_09_shard_002",1)

Game.AddToInventory("Items.wst_ep1_10_shard_001",1)

Game.AddToInventory("Items.wst_ep1_12_shard_001",1)

Game.AddToInventory("Items.wst_ep1_12_shard_002",1)

Game.AddToInventory("Items.wst_ep1_13_shard_001",1)

Game.AddToInventory("Items.wst_ep1_13_shard_002",1)

Game.AddToInventory("Items.wst_ep1_13_shard_002_extra",1)

Game.AddToInventory("Items.wst_ep1_14_shard_001",1)

Game.AddToInventory("Items.wst_ep1_17_shard_001",1)

Game.AddToInventory("Items.wst_ep1_17_shard_002",1)

Game.AddToInventory("Items.wst_ep1_21_shard_001",1)

Game.AddToInventory("Items.wst_ep1_ctz_101_shard_001",1)

Game.AddToInventory("Items.wst_ep1_ctz_102_shard_001",1)

Game.AddToInventory("Items.wst_ep1_ctz_105_shard_001",1)

Game.AddToInventory("Items.wst_ep1_ctz_106_shard_001",1)

Game.AddToInventory("Items.wst_ep1_ctz_108_shard_001",1)

Game.AddToInventory("Items.wst_ep1_ctz_109_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hgp_101_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hgp_102_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hgp_103_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hgp_106_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_101_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_102_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_103_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_104_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_106_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_108_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_109_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_110_shard_001",1)

Game.AddToInventory("Items.wst_ep1_hlp_111_shard_001",1)

Game.AddToInventory("Items.wst_ep1_gp_101_shard_001",1)

Game.AddToInventory("Items.wst_ep1_gp_103_shard_001",1)

Game.AddToInventory("Items.wst_ep1_gp_104_shard_001",1)

Game.AddToInventory("Items.wst_ep1_gp_108_shard_001",1)

Game.AddToInventory("Items.wst_ep1_mdo_101_shard_001",1)

Game.AddToInventory("Items.wst_ep1_mdo_102_shard_001",1)

Game.AddToInventory("Items.wst_ep1_mdo_106_shard_001",1)

Game.AddToInventory("Items.q301_stadium_conversation_transcript",1)

Game.AddToInventory("Items.sts_ep1_01_shard_patient",1)

Game.AddToInventory("Items.sts_ep1_01_shard_scav_outside",1)

Game.AddToInventory("Items.sts_ep1_01_shard_nika",1)

Game.AddToInventory("Items.sts_ep1_01_shard_background",1)

Game.AddToInventory("Items.sts_ep1_01_shard_anderson",1)

Game.AddToInventory("Items.sts_ep1_01_shard_food",1)

Game.AddToInventory("Items.sts_ep1_03_shard_001_motel_offer",1)

Game.AddToInventory("Items.sts_ep1_03_shard_002_memory_card_family",1)

Game.AddToInventory("Items.sts_ep1_03_shard_003_wagner_reflections",1)

Game.AddToInventory("Items.sts_ep1_03_shard_004",1)

Game.AddToInventory("Items.sts_ep1_03_shard_005_generators",1)

Game.AddToInventory("Items.sts_ep1_03_shard_006_memory_card",1)

Game.AddToInventory("Items.sts_ep1_03_shard_007_memory_card_child",1)

Game.AddToInventory("Items.sts_ep1_03_shard_009",1)

Game.AddToInventory("Items.sts_ep1_03_shard_011_tranporting_rinder",1)

Game.AddToInventory("Items.sts_ep1_03_shard_012_rifle",1)

Game.AddToInventory("Items.sts_ep1_03_shard_013_scavs_cookbook",1)

Game.AddToInventory("Items.sts_ep1_03_shard_014_tree_victim_01",1)

Game.AddToInventory("Items.sts_ep1_03_shard_015_tree_victim_02",1)

Game.AddToInventory("Items.sts_ep1_03_shard_016_tree_victim_03",1)

Game.AddToInventory("Items.sts_ep1_03_shard_017_operation_room",1)

Game.AddToInventory("Items.sts_ep1_03_shard_018_drugs",1)

Game.AddToInventory("Items.sts_ep1_03_shard_019_patient_card_01",1)

Game.AddToInventory("Items.sts_ep1_03_shard_020_patient_card_02",1)

Game.AddToInventory("Items.sts_ep1_03_shard_021_patient_card_03",1)

Game.AddToInventory("Items.sts_ep1_03_shard_022_boss",1)

Game.AddToInventory("Items.sts_ep1_03_shard_023_jason_garage",1)

Game.AddToInventory("Items.sts_ep1_04_shard_001",1)

Game.AddToInventory("Items.sts_ep1_04_shard_002",1)

Game.AddToInventory("Items.sts_ep1_04_shard_003",1)

Game.AddToInventory("Items.sts_ep1_04_shard_004",1)

Game.AddToInventory("Items.sts_ep1_04_shard_005",1)

Game.AddToInventory("Items.sts_ep1_04_shard_006",1)

Game.AddToInventory("Items.sts_ep1_04_shard_007",1)

Game.AddToInventory("Items.sts_ep1_06_shard_000",1)

Game.AddToInventory("Items.sts_ep1_06_shard_001",1)

Game.AddToInventory("Items.sts_ep1_06_shard_002",1)

Game.AddToInventory("Items.sts_ep1_06_shard_003",1)

Game.AddToInventory("Items.sts_ep1_06_shard_004",1)

Game.AddToInventory("Items.sts_ep1_06_shard_005",1)

Game.AddToInventory("Items.sts_ep1_06_shard_006",1)

Game.AddToInventory("Items.sts_ep1_06_shard_007",1)

Game.AddToInventory("Items.sts_ep1_06_shard_008",1)

Game.AddToInventory("Items.sts_ep1_06_shard_009",1)

Game.AddToInventory("Items.sts_ep1_06_shard_010",1)

Game.AddToInventory("Items.sts_ep1_06_shard_011",1)

Game.AddToInventory("Items.sts_ep1_07_shard_001",1)

Game.AddToInventory("Items.sts_ep1_07_shard_003",1)

Game.AddToInventory("Items.sts_ep1_07_shard_004",1)

Game.AddToInventory("Items.sts_ep1_07_shard_005",1)

Game.AddToInventory("Items.sts_ep1_07_shard_006",1)

Game.AddToInventory("Items.sts_ep1_07_shard_007",1)

Game.AddToInventory("Items.sts_ep1_07_shard_008",1)

Game.AddToInventory("Items.sts_ep1_07_shard_009",1)

Game.AddToInventory("Items.sts_ep1_08_shard_001_scavenger",1)

Game.AddToInventory("Items.sts_ep1_08_shard_002_ribakov",1)

Game.AddToInventory("Items.sts_ep1_08_shard_003_katya",1)

Game.AddToInventory("Items.sts_ep1_08_shard_004_sovOil_article",1)

Game.AddToInventory("Items.sts_ep1_08_shard_005_scavs_reinf",1)

Game.AddToInventory("Items.sts_ep1_08_shard_005_scavs_gift_shop",1)

Game.AddToInventory("Items.sts_ep1_08_shard_007_dinos",1)

Game.AddToInventory("Items.sts_ep1_08_katya_data",1)

Game.AddToInventory("Items.sts_ep1_08_katya_data_cracked",1)


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密钥代码列表

Game.AddToInventory("Items.q103_panam_car_key", 1)

Game.AddToInventory("Keycards.arr_01_keycard", 1)

Game.AddToInventory("Keycards.arr_01_keycard_002", 1)

Game.AddToInventory("Keycards.arr_05_keycard", 1)

Game.AddToInventory("Keycards.arr_10_keycard", 1)

Game.AddToInventory("Keycards.cpz_01_keycard", 1)

Game.AddToInventory("Keycards.dtn_02_keycard", 1)

Game.AddToInventory("Keycards.dtn_03_keycard", 1)

Game.AddToInventory("Keycards.dtn_03_keycard_back_room", 1)

Game.AddToInventory("Keycards.dtn_04_keycard", 1)

Game.AddToInventory("Keycards.dtn_08_keycard", 1)

Game.AddToInventory("Keycards.gle_01_keycard", 1)

Game.AddToInventory("Keycards.gle_03_keycard", 1)

Game.AddToInventory("Keycards.gle_04_keycard", 1)

Game.AddToInventory("Keycards.gle_04_keycard_booth", 1)

Game.AddToInventory("Keycards.hil_05_keycard", 1)

Game.AddToInventory("Keycards.ina_03_keycard", 1)

Game.AddToInventory("Keycards.ina_05_keycard", 1)

Game.AddToInventory("Keycards.ina_08_keycard", 1)

Game.AddToInventory("Keycards.ina_09_keycard", 1)

Game.AddToInventory("Keycards.jpn_02_keycard", 1)

Game.AddToInventory("Keycards.jpn_12_keycard", 1)

Game.AddToInventory("Keycards.kab_01_restaurant_keycard", 1)

Game.AddToInventory("Keycards.kab_02_keycard", 1)

Game.AddToInventory("Keycards.kab_04_generic_elevator_keycard", 1)

Game.AddToInventory("Keycards.kab_04_penthouse_elevator_keycard", 1)

Game.AddToInventory("Keycards.kab_05_ripperdoc_keycard", 1)

Game.AddToInventory("Keycards.kab_07_general_keycard", 1)

Game.AddToInventory("Keycards.kab_07_master_keycard", 1)

Game.AddToInventory("Keycards.Keycard", 1)

Game.AddToInventory("Keycards.lch_03_keycard", 1)

Game.AddToInventory("Keycards.lch_05_keycard", 1)

Game.AddToInventory("Keycards.lch_06_exit_keycard", 1)

Game.AddToInventory("Keycards.lch_06_keycard", 1)

Game.AddToInventory("Keycards.ma_wat_kab_07_keycard", 1)

Game.AddToInventory("Keycards.Master_keycard", 1)

Game.AddToInventory("Keycards.mq019_nightclub_keycard", 1)

Game.AddToInventory("Keycards.nid_01_keycard", 1)

Game.AddToInventory("Keycards.nid_02_keycard", 1)

Game.AddToInventory("Keycards.nid_04_keycard", 1)

Game.AddToInventory("Keycards.nid_05_keycard", 1)

Game.AddToInventory("Keycards.nok_02_keycard", 1)

Game.AddToInventory("Keycards.None", 1)

Game.AddToInventory("Keycards.q005_keycard", 1)

Game.AddToInventory("Keycards.q103_afterlife_keycard_hades", 1)

Game.AddToInventory("Keycards.q105_keycard_dollhouse_vip", 1)

Game.AddToInventory("Keycards.q110_chapel_door_key", 1)

Game.AddToInventory("Keycards.q112_parade_keycard", 1)

Game.AddToInventory("Keycards.q114_arasaka_basement_sec_room_keycard", 1)

Game.AddToInventory("Keycards.q115_garden_sec_room_card", 1)

Game.AddToInventory("Keycards.q115_jungle_keycard", 1)

Game.AddToInventory("Keycards.q115_nest_keycard", 1)

Game.AddToInventory("Keycards.q115_solo_keycard", 1)

Game.AddToInventory("Keycards.q116_smasher_keycard", 1)

Game.AddToInventory("Keycards.rcr_01_keycard_booth", 1)

Game.AddToInventory("Keycards.rcr_01_keycard_tech", 1)

Game.AddToInventory("Keycards.rcr_02_keycard_doc", 1)

Game.AddToInventory("Keycards.rcr_02_keycard_entrance", 1)

Game.AddToInventory("Keycards.rcr_02_keycard_tech", 1)

Game.AddToInventory("Keycards.rcr_04_keycard_garage", 1)

Game.AddToInventory("Keycards.rcr_05_keycard_safe", 1)

Game.AddToInventory("Keycards.rey_02_keycard", 1)

Game.AddToInventory("Keycards.rey_06_keycard", 1)

Game.AddToInventory("Keycards.rey_08_keycard", 1)

Game.AddToInventory("Keycards.spr_03_main_keycard", 1)

Game.AddToInventory("Keycards.sq001_key_house", 1)

Game.AddToInventory("Keycards.sq012_rqr_ext_secret_entrance_keycard", 1)

Game.AddToInventory("Keycards.sq017_nightclub_keycard", 1)

Game.AddToInventory("Keycards.sq018_keycard_storage", 1)

Game.AddToInventory("Keycards.sq018_keycard_storage_door", 1)

Game.AddToInventory("Keycards.test_keycard", 1)

Game.AddToInventory("Keycards.wwd_05_keycard", 1)

以上就是小编为玩家们带来的赛博朋克2077控制台代码大全,玩家们可以参考在游戏当中使用,更多相关内容请继续关注游戏大桶!


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